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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Proposed Ship Class: Super-Transport

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Proposed Ship Class: Super-Transport
Offline Orin
09-14-2008, 10:47 PM,
#4
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

Quote:Even if you make them ALG-specific, you'll still have "indy ALG" players using the tag/ID just so they can use the ship for powertrading.
Ahem, read the whole post Tenacity.:dry:

Quote: Independents would be barred from using them within the discovery universe (server).
You can bar ships from being buyable in the game. And only admins and such can implement them into certain player's profiles. They do this on FLU for capital ships.

Not sure if that's what Sempai meant, but that's a possibility.

That said, I don't think we need bigger transports. You can already powertrade like mad in an Adv. Train on the Diamond Niobium run. No need for more cargo room really...


EDIT:
Quote:What about that big ugly box with lifters attached the Junkers are trying to submit, does that not have a proposed cargo limit of over five thousand?
I doubt Tinkerbell's Barge will make it, but that thing is a whole different story... Not made for trading, it can't do much with it's size.
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Messages In This Thread
Proposed Ship Class: Super-Transport - by sempai17 - 09-14-2008, 10:30 PM
Proposed Ship Class: Super-Transport - by Tenacity - 09-14-2008, 10:35 PM
Proposed Ship Class: Super-Transport - by Gabrielle - 09-14-2008, 10:45 PM
Proposed Ship Class: Super-Transport - by Orin - 09-14-2008, 10:47 PM
Proposed Ship Class: Super-Transport - by Linkus - 09-14-2008, 10:49 PM
Proposed Ship Class: Super-Transport - by Markam - 09-14-2008, 11:03 PM
Proposed Ship Class: Super-Transport - by worldstrider - 09-14-2008, 11:07 PM
Proposed Ship Class: Super-Transport - by Orin - 09-14-2008, 11:25 PM
Proposed Ship Class: Super-Transport - by sempai17 - 09-15-2008, 01:21 AM

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