• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 618 619 620 621 622 … 779 Next »
Connecticut...

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Connecticut...
Offline komet
09-15-2008, 03:08 AM,
#19
Member
Posts: 259
Threads: 15
Joined: Aug 2008

' Wrote:What about revamping the entire system?

Have 5 jumpholes to and from connecticut.
Each JH is surrounded (completly - no gaps) by a mine sphere.
that way people who are close by to each other can pvp in the system.
Any person wanting to pvp versus an opposing house player will have to travel.

Or heres another option.
Move the jump holes to three of the independent systems. Therefore if people want to pvp,
they can agree to meet at the indy systems and then go to the pvp system.
The three Jh's will be completely surrounded by a mine sphere.

In any option, each JH will need a nearby base.

I vote for your first idea. I guess the scale of the system would need to be uped so that you would have a decent area to maneuver in without ramming into mines.

But if that first idea doesn't work out than your second one would be also work, that way you're not ticking off any house factions or causing false alarms (as Gafwmn said).
  Reply  


Messages In This Thread
Connecticut... - by Carme - 09-14-2008, 04:34 PM
Connecticut... - by Boss - 09-14-2008, 04:36 PM
Connecticut... - by Saigo.Watanabe - 09-14-2008, 04:40 PM
Connecticut... - by Taffic - 09-14-2008, 04:41 PM
Connecticut... - by Carme - 09-14-2008, 04:44 PM
Connecticut... - by Boss - 09-14-2008, 04:46 PM
Connecticut... - by Taffic - 09-14-2008, 04:57 PM
Connecticut... - by dr lameos - 09-14-2008, 05:01 PM
Connecticut... - by Carme - 09-14-2008, 05:14 PM
Connecticut... - by gafwmn - 09-14-2008, 05:21 PM
Connecticut... - by Carme - 09-14-2008, 05:53 PM
Connecticut... - by dr lameos - 09-14-2008, 06:54 PM
Connecticut... - by chovynz - 09-14-2008, 09:30 PM
Connecticut... - by Carme - 09-15-2008, 02:09 AM
Connecticut... - by Ironwatsas - 09-15-2008, 02:57 AM
Connecticut... - by kingvaillant - 09-15-2008, 03:02 AM
Connecticut... - by Xing - 09-15-2008, 03:04 AM
Connecticut... - by kingvaillant - 09-15-2008, 03:07 AM
Connecticut... - by komet - 09-15-2008, 03:08 AM
Connecticut... - by Jonathan_Archer_nx01 - 09-15-2008, 10:56 AM
Connecticut... - by Robert.Fitzgerald - 09-15-2008, 11:04 AM
Connecticut... - by Elvin - 09-15-2008, 12:11 PM
Connecticut... - by Athenian - 09-15-2008, 01:10 PM
Connecticut... - by tfmachad - 09-15-2008, 01:19 PM
Connecticut... - by kingvaillant - 09-15-2008, 02:23 PM
Connecticut... - by Fellow Hoodlum - 09-15-2008, 02:39 PM
Connecticut... - by BugsBunny - 09-15-2008, 03:03 PM
Connecticut... - by tfmachad - 09-15-2008, 03:07 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode