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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Cruise Disruptor Idea

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New Cruise Disruptor Idea
Offline DarkOddity
09-09-2006, 09:58 PM, (This post was last modified: 09-09-2006, 11:12 PM by DarkOddity.)
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Posts: 931
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Joined: Aug 2006

I know we already have the Train disruptor in the game, but I am proposing this idea for an alternative to put on battleships: why?

#1 Regular CDs & Train CDs armor value isn't high enough to stay on a cap ship for more than 30 seconds in a firefight vs another cap ship (I personally have lost about 6 CD's in PVP and stopped buying them purely because of that reason)
#2 Lack of range and speed versus capital ships

This would be the infocard for the new Cruise Disruptor

Capital Class Cruise Disruptor
This cruise disruptor was designed specificly to be mounted on capital class ships of the gunboat size and higher due to the inneficiency of the smaller fighter mounted siblings.

*This weapon does not require ammo.

Range: 3k
Speed: 800ms
Turn Rate: 3.50 (Making it inneffective vs small craft) [EDIT]
Explosion Radius: 300m (or roughly double of the train CD's radius)
Refire Rate: 0.50 (Roughly 1 shot every 2 seconds)
Power Drain: 20,000
Armor Value: (equivelent to a battleship class turret)

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Messages In This Thread
New Cruise Disruptor Idea - by DarkOddity - 09-09-2006, 09:58 PM
New Cruise Disruptor Idea - by Fire_Tzunami - 09-09-2006, 10:31 PM
New Cruise Disruptor Idea - by DarkOddity - 09-09-2006, 10:32 PM
New Cruise Disruptor Idea - by gezza999 - 09-09-2006, 10:53 PM
New Cruise Disruptor Idea - by DarkOddity - 09-09-2006, 10:58 PM
New Cruise Disruptor Idea - by gezza999 - 09-09-2006, 11:08 PM
New Cruise Disruptor Idea - by DarkOddity - 09-09-2006, 11:11 PM
New Cruise Disruptor Idea - by Aeon - 09-10-2006, 12:47 AM

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