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Landable Planets Idea

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Landable Planets Idea
Offline Gamazson
09-25-2008, 07:59 PM,
#17
Member
Posts: 962
Threads: 56
Joined: May 2007

Here is the killing factors. Each of those buildings must have a SUR (Hitbox). Custom SUR have issues with other ships being able to pass through them if you hit at the correct angle. No a big problem in relation to ships, but with large structures it could be an issue.

The next killer is space. To have a full and realistic NY you would need a ton of skyscrapers, each one is likely to be its own object. FL has a limit in how many objects it can render before crashing occurs and this will put you dangerously close to that limit. In addition the poly count would be extrem making it infeasable to players on older machines.

So yes it can very much be done, but is it worth the time to make and then debug?

AKA Nexus
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Messages In This Thread
Landable Planets Idea - by Blackstarr - 09-19-2008, 04:31 PM
Landable Planets Idea - by Dab - 09-19-2008, 04:59 PM
Landable Planets Idea - by kingvaillant - 09-19-2008, 05:05 PM
Landable Planets Idea - by Blackstarr - 09-19-2008, 05:07 PM
Landable Planets Idea - by Linkus - 09-19-2008, 05:19 PM
Landable Planets Idea - by Gabrielle - 09-19-2008, 09:05 PM
Landable Planets Idea - by Orin - 09-19-2008, 10:14 PM
Landable Planets Idea - by Seth Karlo - 09-19-2008, 10:23 PM
Landable Planets Idea - by Capt. Henry Morgan - 09-19-2008, 10:51 PM
Landable Planets Idea - by Blackstarr - 09-20-2008, 03:56 AM
Landable Planets Idea - by komet - 09-20-2008, 05:30 AM
Landable Planets Idea - by pipsqueak - 09-20-2008, 06:31 AM
Landable Planets Idea - by Dab - 09-20-2008, 06:42 AM
Landable Planets Idea - by komet - 09-20-2008, 03:07 PM
Landable Planets Idea - by Xing - 09-21-2008, 05:01 AM
Landable Planets Idea - by komet - 09-22-2008, 02:51 AM
Landable Planets Idea - by Gamazson - 09-25-2008, 07:59 PM
Landable Planets Idea - by jimmy Patterson - 09-25-2008, 09:49 PM
Landable Planets Idea - by Getsu_Fune - 09-25-2008, 10:06 PM
Landable Planets Idea - by Xing - 09-26-2008, 04:58 AM

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