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Battle Ships & Asteroid Fields: Idea

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Battle Ships & Asteroid Fields: Idea
Offline onca
09-12-2006, 01:51 AM,
#8
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Posts: 1,370
Threads: 70
Joined: Jun 2006

It actually wouldn't be as hard as all that. The thing is, in FL, all the billions of asteroids in a field are not stored statically. Rather they are spawned dynamically in your locality as you fly along. That way the server only needs to keep track of a relative few. Have u ever noticed, when flying thru a field, that asteroids far away will fade away and others spawn fairly close?

So the idea is not so hard to realise, since asteroids naturally respwan as you fly. But of course if you beat a bath, then turn around 180, you find the path is gone... but then, using the old imagination, its a case of neighbouring asteroids drifting in the fill the space....

Of course whether asteroids can be made destructable is another matter.

o.
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Messages In This Thread
Battle Ships & Asteroid Fields: Idea - by DarkOddity - 09-07-2006, 11:04 PM
Battle Ships & Asteroid Fields: Idea - by Dab - 09-08-2006, 12:51 AM
Battle Ships & Asteroid Fields: Idea - by Zukeenee - 09-08-2006, 02:26 AM
Battle Ships & Asteroid Fields: Idea - by Caribe - 09-08-2006, 03:38 AM
Battle Ships & Asteroid Fields: Idea - by DarkOddity - 09-08-2006, 04:04 AM
Battle Ships & Asteroid Fields: Idea - by Maximilian - 09-11-2006, 06:55 PM
Battle Ships & Asteroid Fields: Idea - by Dab - 09-11-2006, 09:16 PM
Battle Ships & Asteroid Fields: Idea - by onca - 09-12-2006, 01:51 AM
Battle Ships & Asteroid Fields: Idea - by Kane - 09-12-2006, 01:54 AM
Battle Ships & Asteroid Fields: Idea - by Qunitinius~Verginix - 09-12-2006, 02:55 AM

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