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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Making Dying More Realistic

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Making Dying More Realistic
Offline Dantrithor
10-02-2008, 07:17 PM, (This post was last modified: 10-02-2008, 07:22 PM by Dantrithor.)
#4
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Posts: 582
Threads: 29
Joined: Mar 2008

Considering that the limit is two billion credits, i'm assuming game engine uses signed int as variable.

You could make it cost 15% of ship+equipment cost. If you do not have enough money, you would be left with -X credits, and wouldn't be able to purchase a dirty nanobot till you filled that gap.

But a lot of people would complain they wouldnot want to keep trading 10 hours to play 1, as they have not got enough time.
I would be one of them.

Quote:also its harsh to essentially tax those who do rp alltogether

RP is running from a battle you cant win instead of dying. That's what i do with all my characters, and it works pretty well. LNS Las Vegas has never been killed (but last escape was a really close one), Mike Edwards never fights " to death" if he can avoid it etc.

EDIT:
Quote:Yes, lets tip things even more in favor of bombers, why should anyone fly anything else?
Bomber: 2 million
SNAC: 7 million
Main weaopns: about 2 Millions
Armor: 15 millions
-----------------------
26 millions
15% of 26M=3,9 millions.

That's quite expensive even for a bomber, don't you think so? And that would encourage less bombers suicide when they lose a couple of debbies/tizzies/etc

[Image: dantri2.png]
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Messages In This Thread
Making Dying More Realistic - by AceofSpades - 10-02-2008, 07:11 PM
Making Dying More Realistic - by Tenacity - 10-02-2008, 07:15 PM
Making Dying More Realistic - by Saigo.Watanabe - 10-02-2008, 07:16 PM
Making Dying More Realistic - by Dantrithor - 10-02-2008, 07:17 PM
Making Dying More Realistic - by Emon - 10-02-2008, 07:17 PM
Making Dying More Realistic - by Cawdor - 10-02-2008, 07:22 PM
Making Dying More Realistic - by Patriot - 10-02-2008, 07:27 PM
Making Dying More Realistic - by Cawdor - 10-02-2008, 07:34 PM
Making Dying More Realistic - by Varyag - 10-02-2008, 07:37 PM
Making Dying More Realistic - by Tenacity - 10-02-2008, 07:38 PM
Making Dying More Realistic - by Cawdor - 10-02-2008, 07:40 PM
Making Dying More Realistic - by Zero755 - 10-02-2008, 07:41 PM
Making Dying More Realistic - by Tenacity - 10-02-2008, 07:43 PM
Making Dying More Realistic - by Zero755 - 10-02-2008, 07:45 PM
Making Dying More Realistic - by Tenacity - 10-02-2008, 07:48 PM
Making Dying More Realistic - by Dantrithor - 10-02-2008, 07:48 PM
Making Dying More Realistic - by stewcool - 10-02-2008, 07:53 PM
Making Dying More Realistic - by me_b_kevin - 10-02-2008, 08:12 PM
Making Dying More Realistic - by Zero755 - 10-02-2008, 08:18 PM
Making Dying More Realistic - by Erythnul - 10-02-2008, 08:26 PM
Making Dying More Realistic - by Zero755 - 10-02-2008, 08:27 PM
Making Dying More Realistic - by Dra1003 - 10-02-2008, 08:30 PM
Making Dying More Realistic - by MrCynical - 10-02-2008, 08:43 PM
Making Dying More Realistic - by Orin - 10-02-2008, 09:06 PM
Making Dying More Realistic - by Emon - 10-02-2008, 09:13 PM
Making Dying More Realistic - by Orin - 10-02-2008, 09:15 PM
Making Dying More Realistic - by Athenian - 10-02-2008, 09:22 PM
Making Dying More Realistic - by CusoJR - 10-02-2008, 10:00 PM
Making Dying More Realistic - by Tenacity - 10-02-2008, 10:01 PM
Making Dying More Realistic - by Athenian - 10-02-2008, 10:09 PM
Making Dying More Realistic - by ScornStar - 10-02-2008, 10:16 PM
Making Dying More Realistic - by stewcool - 10-02-2008, 10:18 PM

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