Considering that the limit is two billion credits, i'm assuming game engine uses signed int as variable.
You could make it cost 15% of ship+equipment cost. If you do not have enough money, you would be left with -X credits, and wouldn't be able to purchase a dirty nanobot till you filled that gap.
But a lot of people would complain they wouldnot want to keep trading 10 hours to play 1, as they have not got enough time.
I would be one of them.
Quote:also its harsh to essentially tax those who do rp alltogether
RP is running from a battle you cant win instead of dying. That's what i do with all my characters, and it works pretty well. LNS Las Vegas has never been killed (but last escape was a really close one), Mike Edwards never fights " to death" if he can avoid it etc.
EDIT:
Quote:Yes, lets tip things even more in favor of bombers, why should anyone fly anything else?
Bomber: 2 million
SNAC: 7 million
Main weaopns: about 2 Millions
Armor: 15 millions
-----------------------
26 millions
15% of 26M=3,9 millions.
That's quite expensive even for a bomber, don't you think so? And that would encourage less bombers suicide when they lose a couple of debbies/tizzies/etc