A player wipe would be interesting I think, everyone back to zip.
Making missions more profitable than trading...well I think that might get a bit dull personally. In a Sabre I can earn 20 mil in about 8 or so hours of constant missions.
That is, missions that you've done before, again and again and again. I had enough of it eventually and got myself a train and started trading, and making that 20 mil in half the time with random encounters with NPCs along the way keeps it interesting.
So I like my trading thank you very much. ;) As for removing cruise engines, Id have to say no to that. You have to think that beyond travel, the cruise engines serve in other ways, including fleeing NPCs as well as transitions between tradelanes and planets and nearby bases.
I can understand greatly how people feel about 'trading being too easy' and in honesty, it is. I think that trading should be RISKIER. It shouldn't be run of the mill 'Oh I can go into dangerous Edgeworlds and not worry', but I cant say I agree with it being less profitable. Making higher value traderoutes up to 10x more dangerous, either by reducing the train's shields and armor or increasing the amount of NPC hostilities.
Thats my opinion though, because either way, you're still going to have people who will grind for their battleship, cruiser, whatever in two weeks and itll be the same old thing, whether through missions or trading, it will happen anyways.
I personnally think there needs to be something that makes you *work* for your ship. For example, for your character to fly a Zoner Juggernaught, you would need to get a Zoner ID, and a Zoner Tag. With the reputation fixes coming in 1.481, doubless earning a reputation with the faction you want wont come easy.
-Ent
Reach for the stars," he said. "Once there, they will reach back."
Remember to eat your daily oreo lemon-key-limepie[size=7]CHEESECAKE![/size]