-=Enterprise=-,Sep 16 2006, 04:16 PM Wrote:I personnally think there needs to be something that makes you *work* for your ship. For example, for your character to fly a Zoner Juggernaught, you would need to get a Zoner ID, and a Zoner Tag. With the reputation fixes coming in 1.481, doubless earning a reputation with the faction you want wont come easy.
-Ent
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From my ( short ) time here I think Discovery is a great mod. There are some aspects to it, though, most already mentioned in this thread. The Train ( transports, liners etc ) shields and armor are way too high ... defining "too high" as that which gives them capabilities they shouldn't logically have. They are essentially invunerable to NPCs. I'd suggest much lower shield and armor, but more capacity to carry bats and nanos -- then there would be a financial disadvantage to taking an unescorted transport into hostile areas.
Battleships etc. are great, everybody wants one, naturally enough. But it seems that is all players care about -- trading and trading to get that ship they want -- which means that RP gets ignored, as well as the interest and potential of lower ship classes. One possibility is to restrict owership of battleships to clan or faction leaders. For example, you want a Liberty DreadNought, you must either join that player faction and achieve the top rank ( or start the faction / clan, if it doesn't exist. "Liberty Navy" or whatever ); and each faction can only have an agreed upon number of battleships. A player in a unregistered battleship would be KOS for everybody ( or fined, or whatever is decided on ).