Yes, the NPC caps are horrible, and do nothing against other caps.
However, NPC caps still cause a great deal of damage to anything gunboat and smaller, so the question is, how to make it so they won't automatically wipe out fighters/bombers and yet make them powerful enough to prevent planet camping?
Well, what I was thinking was making the foward cannon on the cruisers tons more powerful, especially agaisnt caps. This is becuase the NPCs can't aim their forward cannons at all. However, agaisnt a target as large as a battleship, it's hard to miss, so fighters could easily avoid the forward cannon while larger caps can't
Also I thinking giving the battleships (battleships only) more powerful, but much slower projectile speed cannons. This way, fighters can dodge, but larger ships will have trouble.
I think the optimal level should be that a single Osiris could take out one House battleship military patrol, HOWEVER, it will take down the shields and cause minor hull damage. This ensures that cruiser+ ships will have doubts about fighting these patrols. In this manner they are not invincible and far from it, but at least they will prevent some planet camping.
' Wrote:TDL Dark pretty much hit the nail on the head..