' Wrote:This is not a thread for another of your 'independants are better' and faction bashes Akuma. Talk about the topic, or don't post here.
I am talking about the topic. Please don't attack me for personal reasons and try to pass it off as something else, OK?
There are really only a couple directions to go with cap ships themselves, make them stronger against bombers, either by nerfing the SN or increasing the anti-small ship defense of the caps, making them weaker, or keeping them she same. The more complex you make the changes, the more chance of unexpected results you have.
I think if you make cap ships more versatile it will increase the number of caps. Not a bad in and of itself but it's undeniable that are a lot of cap haters on the forums, many of them faction players.
The other direction you could go is to eliminate the SN, and strip anti-fighter weapons from caps, making it difficult or impossible for a cap to kill a bomber/fighter and vica versa. That will reduce caps on the server. If that's done then something needs to be done to rebalance fighter combat, it takes way way way to long to resolve.
It's related issue to other rule and ID changes as well.
If you take the former track and make caps more versatile, then try to put more rule restrictions on who can fly them outside of official factions, then you are moving the server in the direction of faction only, making it more exclusive. While you may not like that point, and you may see it as anti faction, it is a legitimate point. Making cap ships stronger and then making them faction only is a slap in the face to indy players, it will create resentment.