' Wrote:As it stands, an OC Dessie with two missile turrets and a capable pilot can tear bombers apart. I know this from experience.
*Smiles.*
' Wrote:Bombers need to be optimized such that they are more alike anti-cap effective.
Things that could be done are,
Decrease bomber's agility, speed, strafing, response (To make it near impossible to beat fighters).
Decrease the speed of SN (To make it near impossible to SN fighters).
Increase bomber's armor and firepower (Same reason with below).
Increase the damage done by SN (To make the bomber more cap effective).
Increase the range of SN (To make caps need fighter wings to take care of bombers).
Bombers should be basicly heavy meats with heavy firepower. But they should be prone to any kind of attack and bound to fighter support and cover. They will become tactical ships to use this way.
/signed.
' Wrote:Whatever gets done, the Kusari (red catamarans too) bombers should get an epic nerf.
They will. Yes. I agree with you. Mercs in NY really should not be using them.
' Wrote:edit: BUT to get back to the topic. All those turrets and only one crosshair - that is the problem with caps. The game engine is built for a ship being able to target only one enemy. A decent capital ship should be able to tackle multiple opponents.