As I mentioned on another thread, a useful bomber formula (tried with some skilled friends I know back from when FLU was the most popular FL server...)
Bombers should have:
150% size of a VHF (50% larger)
Guns: 2 guns (only)
An added CD-only slot
No mines (being a purely antifighter weapon)
Turning: Slow (10-20% slower than now)
Strafing: LF strafing!!! (the only real useful way of evading shots while making bomber runs)
Regens: VHF regens.
Shield: A special bomber shield with a very low rebuild time (3-5 secs) but slow regenerating. I would vary the rebuild amount to be 20% as opposed to 10% if possible (have not found the parameter)
Thruster speed: 180.
A high mass to make it less agile in changing speed, being easier hit by fighters in furball fights (but the strafing and shield would mean no easy hits from capships, BUT keeping the bomber pilot on his toes.)
Torpedo mount/hardpoint: almost 0 revolution (like a forward gun)
Supernova: Changing the stats so it cannot deflect the shots angled to the muzzle, like normal guns do (behaving like a large forward gun)
But these changes may be flamed, since bombers lose their "effective against everything, even fighters with the right setup" status, and a player must actually decide and make compromises on what ship he choses, instead of loading a bomber four excaliburs, one SN and one Razor/Inferno and being universaly good against everything.