I will say I have not read through all 14 pages of this, so if this has been brought up already sorry. I did read the original post along with about the 1st 5-6 pages. Also I have not had access to the beta version so i have no idea about the changes being implemented. What I was thinking of was eliminating armour add-ons for any ship bigger than bombers. And for gunboats and higher have available for mounting turrets similair the chain-guns with high refire rates/weopons speed, but at a lower damage output than normal guns for those classes. With the lower damage it would be useful versus smaller ships but not-so-good versus other caps. But keep the longer lasting shield idea or increase the regen rates for caps that others stated. Cap ships should be strong, but not uber. And single bombers should not be able to easily able to take out cap ships. Balancing a mod is the toughest part of the game, and usually not all are happy. So go ahead and flame my ideas, I'm sure someone will.