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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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v4.80 Bugs Found

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v4.80 Bugs Found
Offline Badger
09-25-2006, 03:50 PM,
#3
Member
Posts: 245
Threads: 18
Joined: Jun 2006

Hi TarNutz, glad you're liking Discovery.

First off, the most recent version of Discovery is v4.81 (though still in beta), which addresses a few of the bugs that were found in v4.80.

Now, as for you questions:

Tractor Beams: These have been replaced with ID's as of v4.80. What an ID does is essentially prove your allegiance to any given faction (they are available to buy from most NPC factions' main bases, as long as you're friendly enough with them) and also act as the tractor beam. You may also notice that each faction has it's own colour coded beam, to distinguish from each other. Also, there is a Neutral ID available on Manhattan should you not wish to side with anybody for whatever reason.

This is all covered in the forums somewhere, and I believe Igiss explains it in the Readme attached to the v4.80 mod.

Omicron Maps: I've always understood these areas to be un-chartable. It makes sense even outside of the singleplayer story, as they are still wildly alien systems, some even defying all known astronomic and physical explanation. The idea is players aren't meant to be able to comfortably navigate these systems.

As for the Bounty Hunters fighting police, I've not witnessed it myself so I can't comment, though it sounds a little odd I'll agree. Hope this all helps.

[Image: flbadger2py9.gif]

Evil The Badger - Blood Dragon
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Messages In This Thread
v4.80 Bugs Found - by TarNutz - 09-25-2006, 03:31 PM
v4.80 Bugs Found - by marauder - 09-25-2006, 03:43 PM
v4.80 Bugs Found - by Badger - 09-25-2006, 03:50 PM
v4.80 Bugs Found - by onca - 09-25-2006, 11:56 PM
v4.80 Bugs Found - by DarkOddity - 09-26-2006, 04:27 AM
v4.80 Bugs Found - by Qunitinius~Verginix - 09-26-2006, 04:45 AM
v4.80 Bugs Found - by DarkOddity - 09-26-2006, 08:01 AM
v4.80 Bugs Found - by onca - 09-26-2006, 08:40 AM

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