Well, the feedback thread kind of needs the backstory included so it can be tweaked before the final version. Doesn't -have- to, but it really helps.
Now your premise is interesting, though some will be immediately be opposed to the imported element, but is a bit confusing.
What does this exactly have to do with the faction itself?
EDIT: Okay, you added more. A few things.
Quote:a. Avoid being pirated at all costs. Do not sacrafice a load of cargo to stop and chat. If you are being pirated get away. This dies not mean don't interact with other players, it means that proper RP is to get away with the cargo and your life. A good idea is try to make compromises that make the pirate happy.
I don't get this. "If you are being pirated get away" but "try to make compromises that make the pirate happy"? These things cancel eachother out. You really should not just silently run from any pirate. Not to say you shouldn't run, but an ethos to always run? That's not a very wise one. You will get a lot of traders vaped with that ethic. CDs work wonders you know?
Also, you really should remove the house and BHG ships for now. Houses don't sell their war vessels to just anyone, especially not a shady trading company. And the BHG are the same, they build their own ships, and are quite stingy with them. You'd need some discussion and diplomatic agreements for these ships in RP.