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Nomad Parasite

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Nomad Parasite
Offline worldstrider
10-28-2008, 10:19 PM,
#30
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

' Wrote:Their really good pictures/renders but I don't like the idea of putting nomads to pictures since it sorta defeats the imagination.

Plus i'm not sure about the whole hatching thing since they arent solely infesters of biological systems.

But still thanks alot for the renders i bet loads of people have been needing em.

All I tried to do here is show the Nomad already shown in the cutscene and proposed the "egg" as it was asked and suggested.

I think most Nomads would have to incubate in a host--they wouldn't be walking around as shown here but in the event of a host death. Head lice cannot live off a host more than 24 hours but they have been around more than 40,000 years.

The "egg" comment is a good one. A queen ant or termite changes the hormones in her body based on the needs of the colony and produces soldiers, drones, kings or queens based on need.

There is no need for a Nomad to produce only a "Wild". It is pretty cool to imagine that a Nomad could lay a "Nomad power cell" egg in a person or a "Nomad weapon" or a "Nomad battleship" seed.

In single player, there were shipyards where they were constructing or fitting out the Nomad fleet. It may have been an accommodation for human hosts but it may have been a need for raw materials needed for organic growth--hard to say.

I personally love the idea that ALL Nomad systems require an "organic seed"--a human--at their inception...even if other materials are required for complete growth or development. In essence, that justifies the ban on Nomad devices even more. "Nomad guns are people--they're peeeeeople!" So a Nomad would infect a person who would then infect the machine (possibly). The presence of trace human dna in Nomad technology would also cause great alarm and concern about their use. So this fits really well too. Imagine if there was a danger your computer would give you an actual virus that would casue you to mutate into another computer.

So the cycle would be:
  • egg to human (direct from nomad to human)
  • human to machine (human interfaces with tech)
  • machine to human (tech interfaces with human)
I vote for that.

The need for "eggs" would be so that new machines can be created. I imagine a Nomad battleship could only convert people to components it needed to function--not create other devices or different ships. So say a person is changed to a Nomad gunboat. It "assimilates" a person for a gun, another for a thruster, etc. --but it wouldn't then go on and make fighters, and battleships. It would just fulfill its "blueprint" and complete its device. This would also explain how a Nomad fighter could be used--its already completed. The danger of using Nomad tech would be that if a key system malfunctioned or was removed, it might "activate and assimilate another person to replace a gun or damaged component.

That also prevents easy "back engineering" of Nomad systems. Sirius would have a tough time learning to grow people into advanced technology and would have no idea how to make the "eggs" at all (most likely). there is also nothing implausible about having Nomad "queens", drones and the like. Or allowing them all to be fully self reproducible. It would be nice to have it established with the Keepers and Wild to give them a logic in their activities--even if it isn't general knowledge.

[Image: Tink_Shadow.png]
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Messages In This Thread
Nomad Parasite - by worldstrider - 10-24-2008, 06:47 AM
Nomad Parasite - by Walker - 10-24-2008, 06:50 AM
Nomad Parasite - by Linkero - 10-24-2008, 06:51 AM
Nomad Parasite - by worldstrider - 10-24-2008, 06:53 AM
Nomad Parasite - by Generation - 10-24-2008, 07:19 AM
Nomad Parasite - by Exile - 10-24-2008, 07:34 AM
Nomad Parasite - by worldstrider - 10-24-2008, 07:38 AM
Nomad Parasite - by onca - 10-24-2008, 07:39 AM
Nomad Parasite - by Treewyrm - 10-24-2008, 07:45 AM
Nomad Parasite - by Exile - 10-24-2008, 07:53 AM
Nomad Parasite - by worldstrider - 10-24-2008, 08:24 AM
Nomad Parasite - by Zork - 10-24-2008, 10:55 AM
Nomad Parasite - by worldstrider - 10-24-2008, 11:01 AM
Nomad Parasite - by Zork - 10-24-2008, 11:28 AM
Nomad Parasite - by worldstrider - 10-24-2008, 11:34 AM
Nomad Parasite - by Zork - 10-24-2008, 11:45 AM
Nomad Parasite - by Guest - 10-24-2008, 11:58 AM
Nomad Parasite - by Zork - 10-24-2008, 12:04 PM
Nomad Parasite - by worldstrider - 10-28-2008, 06:44 AM
Nomad Parasite - by Treewyrm - 10-28-2008, 08:17 AM
Nomad Parasite - by worldstrider - 10-28-2008, 11:13 AM
Nomad Parasite - by Treewyrm - 10-28-2008, 11:22 AM
Nomad Parasite - by Seth Karlo - 10-28-2008, 12:14 PM
Nomad Parasite - by worldstrider - 10-28-2008, 12:19 PM
Nomad Parasite - by Treewyrm - 10-28-2008, 01:04 PM
Nomad Parasite - by Zork - 10-28-2008, 02:57 PM
Nomad Parasite - by worldstrider - 10-28-2008, 09:33 PM
Nomad Parasite - by Ash - 10-28-2008, 09:44 PM
Nomad Parasite - by worldstrider - 10-28-2008, 09:46 PM
Nomad Parasite - by worldstrider - 10-28-2008, 10:19 PM
Nomad Parasite - by Treewyrm - 10-28-2008, 10:44 PM
Nomad Parasite - by worldstrider - 10-28-2008, 10:50 PM
Nomad Parasite - by Treewyrm - 10-28-2008, 10:59 PM
Nomad Parasite - by worldstrider - 10-28-2008, 11:03 PM
Nomad Parasite - by Treewyrm - 10-28-2008, 11:38 PM
Nomad Parasite - by komet - 10-28-2008, 11:47 PM
Nomad Parasite - by Treewyrm - 10-29-2008, 12:03 AM
Nomad Parasite - by worldstrider - 10-29-2008, 12:22 AM
Nomad Parasite - by monstruo696 - 10-29-2008, 03:56 AM

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