• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 436 437 438 439 440 … 547 Next »
IDs and automatic rep fixing

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

IDs and automatic rep fixing
Offline kuvacz
10-29-2008, 05:10 PM, (This post was last modified: 10-29-2008, 05:30 PM by kuvacz.)
#8
Member
Posts: 70
Threads: 4
Joined: Aug 2006

The idea of using TEMPLATES (not a batch-routine) is pretty old and has already been discussed here a lot.

Nomatter how usefull and sensefull the use of templates might be, as it does not only make things easier, and would solve that permanent "ref-fix - issue" the adminteam doesn't seem to like this idea.

[color=#CC9933]They want the players to work for their desired rep, period!


On my old server, which was also an RP related server, we only made the best experiences with the use of templates, as everyone could start with the desired faction and faction relating basic equipment and participate in RP from the start on - no mess with faulty IFF, and of course noone needed an ID.

As it was very, very hard to improve the rep with another faction but very easy to lose rep (except the faction you started with), a char once created
usually never had the prob with switching IFF, the decission (affiliation) you made at the start usually never changed. At least not as long as you
played your role well, if you messed it up on purpose it could turn out that there was no more neutrals or friendlies left - which was the perma
death of that chars as it was no more playable.

So everything that was green was friendly and everything that appeared red was hostile pretty clear thing - but over here the idea is just not wanted.

So it doesn't make too much sense to start this senseless discussion again.

Guide & important links Datastorm (not only for beginners)

The laws of Sirius


Reply  


Messages In This Thread
IDs and automatic rep fixing - by looqas - 10-29-2008, 02:01 PM
IDs and automatic rep fixing - by Zero755 - 10-29-2008, 04:02 PM
IDs and automatic rep fixing - by Monk - 10-29-2008, 04:06 PM
IDs and automatic rep fixing - by Zero755 - 10-29-2008, 04:08 PM
IDs and automatic rep fixing - by Monk - 10-29-2008, 04:13 PM
IDs and automatic rep fixing - by looqas - 10-29-2008, 04:54 PM
IDs and automatic rep fixing - by mjolnir - 10-29-2008, 05:07 PM
IDs and automatic rep fixing - by kuvacz - 10-29-2008, 05:10 PM
IDs and automatic rep fixing - by jammi - 10-29-2008, 06:24 PM
IDs and automatic rep fixing - by looqas - 10-29-2008, 07:42 PM
IDs and automatic rep fixing - by Capt. Henry Morgan - 10-29-2008, 10:46 PM
IDs and automatic rep fixing - by looqas - 10-30-2008, 03:05 PM
IDs and automatic rep fixing - by carlabrams - 10-30-2008, 03:25 PM
IDs and automatic rep fixing - by mjolnir - 10-30-2008, 03:52 PM
IDs and automatic rep fixing - by Fellow Hoodlum - 10-30-2008, 04:24 PM
IDs and automatic rep fixing - by kuvacz - 10-30-2008, 04:34 PM
IDs and automatic rep fixing - by looqas - 10-30-2008, 08:16 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode