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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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IDs and automatic rep fixing

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IDs and automatic rep fixing
Offline looqas
10-29-2008, 04:54 PM,
#6
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

' Wrote:I think this would cause more problems than good. What is to keep a player from going around ans switching out IDs until everyone is green? Or reequipping an ID until the guard Faction is green? It is too volatile in my opinion.

That would be pretty hard to pull off in effort wise in any case. One has to be green to buy an ID anyway. So there's inherently effort required to get a rep to buy an ID. And carrying multiple IDs is one very quick way to get banned harshly. So I do not see very negative effects if this kind of thing would be implemented.

Flying under radar.
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Messages In This Thread
IDs and automatic rep fixing - by looqas - 10-29-2008, 02:01 PM
IDs and automatic rep fixing - by Zero755 - 10-29-2008, 04:02 PM
IDs and automatic rep fixing - by Monk - 10-29-2008, 04:06 PM
IDs and automatic rep fixing - by Zero755 - 10-29-2008, 04:08 PM
IDs and automatic rep fixing - by Monk - 10-29-2008, 04:13 PM
IDs and automatic rep fixing - by looqas - 10-29-2008, 04:54 PM
IDs and automatic rep fixing - by mjolnir - 10-29-2008, 05:07 PM
IDs and automatic rep fixing - by kuvacz - 10-29-2008, 05:10 PM
IDs and automatic rep fixing - by jammi - 10-29-2008, 06:24 PM
IDs and automatic rep fixing - by looqas - 10-29-2008, 07:42 PM
IDs and automatic rep fixing - by Capt. Henry Morgan - 10-29-2008, 10:46 PM
IDs and automatic rep fixing - by looqas - 10-30-2008, 03:05 PM
IDs and automatic rep fixing - by carlabrams - 10-30-2008, 03:25 PM
IDs and automatic rep fixing - by mjolnir - 10-30-2008, 03:52 PM
IDs and automatic rep fixing - by Fellow Hoodlum - 10-30-2008, 04:24 PM
IDs and automatic rep fixing - by kuvacz - 10-30-2008, 04:34 PM
IDs and automatic rep fixing - by looqas - 10-30-2008, 08:16 PM

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