' Wrote:I don't consider this a senseless discussion.
While I do have several characters on the server that I have started with the intention of becoming something and have transferred in funds for them, I also enjoy greatly starting someone completely from scratch and seeing where they develop and go.
What that means is that by the time that character has lived long enough - and with the time investment of more than 100 hours of game play in that character alone - they've managed to get green and red with all sorts of factions. Now that this character has matured, and I know what he wants to do - physically GETTING the right IFF is going to take almost as long as getting him built up in the first place.
We also now have, with the ability to name change easily, the chance for criminals to redeem themselves (or vice-versa). Just as Trent in the SP version suddenly found himself with an instant ID change, we could have a character who decides to turn over a new leaf. That way someone who is tired of playing a criminal could do a name change, ID change, and now his crook is a trader.
Well, I did not say that the option was senseless, just the discussion as the admin-team just doesn't like this idea too much, even when some admins do like it, the majority doesn't.
The repfix you're thinking of I would not agree to - as it would mess up the whole RP and the tought behind it as there for sure were many players abusing this abbility as it's done since players can do a namechange themselfs.
Exception for an existing char was only thinkable to me if such a repfix would cost at least 100 mill. credits to prevent abuse.
The templates we used were (re)starting-templates, usefull when you wanted to set up a new character with correct rep and equipment - if you used that on an existing char you would've been thrown back to a level 5-10 char, so noone ever used it on an existing char.