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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Zoner ID

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Poll: Should the Zoner Cargo Capacity limitation be removed on standard Zoner ID and Guard ID Rules Apply
You do not have permission to vote in this poll.
Yes
29.27%
12 29.27%
No
70.73%
29 70.73%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

Zoner ID
Offline SigCorps
10-13-2009, 10:02 PM,
#9
Member
Posts: 600
Threads: 35
Joined: Jul 2008

' Wrote:There are reasons eh? That's really specific....

Well there would still be two...since you need Zoner Guard ID for capships just like all the other major factions. I'm not talking about this from a "rule" view specifically, I'm talking about it in regards to role-play. It makes roleplay sense to have the trading rules the same for both IDs.

What exactly is the role-play reason that a regular Zoners can't have a ship that carries more than 3800? There isn't really one, it's about balance as far as I know. So why not have them both the same? As an alternative I think moving the Zoner Guard ID to Freeport XV could be a good idea as well. If I can go buy say an Interspace ID and trade with just as many bases as I can with a Zoner Guard ID only the latter is much more difficult to get, then how is that fair?

If anyone responds then please give constructive criticism (like Sigcorps post for example).


The RP behind it is that guard folks should be more concerned about their core NPC affiliation. Meaning they are the most hardcore version of their NPC's. They would care the most about seeing their faction do well. In the case of the Zoners they would be most inclined to trade exclusively with Zoner installations and close allies. Making sure their stations and planets are well stocked and protected. Now regular Zoners would not be as hard core and they would trade with the houses. There are items that are needed by the Zoner installations from house corporations. Just like there are house corps that need items that only Zoners have, like Iridium. It make sense in RP that there would be trade between the Zoners and house corporations. Just like there is trade between each house and just about every other faction. To say that the Zoners need nothing made by the houses is a tad silly. That and since Zoner Freeports supply many items that can not be purchased by other outside factions, then they would not be able to get items they need. This would not just affect the Zoners it would affect many factions, since in RP those items would not longer be sold on Zoner installations.

As for moving the guard ID's location, that really does not matter. It's still a pain to get and requires max guard rep. We could sell it on Freeport 15 and it would still be troublesome to acquire. Having it sold on Corinth just means we are selective about who gets it, just like any other guard faction.

[Image: SigCorps-Sig---small.gif]
[Image: Alaric-Sig001---Strip-1.gif]

Formerly Sam Nichols, creator of OSI
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Messages In This Thread
Zoner ID - by Bluntage - 10-13-2009, 03:13 PM
Zoner ID - by Marcus Lindberg - 10-13-2009, 03:19 PM
Zoner ID - by darthbeck - 10-13-2009, 03:19 PM
Zoner ID - by Barrier - 10-13-2009, 03:31 PM
Zoner ID - by Dab - 10-13-2009, 04:19 PM
Zoner ID - by Drake - 10-13-2009, 04:51 PM
Zoner ID - by SigCorps - 10-13-2009, 07:12 PM
Zoner ID - by Bluntage - 10-13-2009, 09:00 PM
Zoner ID - by SigCorps - 10-13-2009, 10:02 PM
Zoner ID - by Bluntage - 10-14-2009, 12:31 AM
Zoner ID - by Dab - 10-14-2009, 12:45 AM
Zoner ID - by Bluntage - 10-14-2009, 12:57 AM
Zoner ID - by Dab - 10-14-2009, 01:06 AM
Zoner ID - by Bluntage - 10-14-2009, 01:18 AM
Zoner ID - by kindred - 10-14-2009, 01:23 AM
Zoner ID - by Bluntage - 10-14-2009, 01:27 AM
Zoner ID - by Dab - 10-14-2009, 01:32 AM
Zoner ID - by Bluntage - 10-14-2009, 01:35 AM
Zoner ID - by gafwmn - 10-14-2009, 01:44 AM
Zoner ID - by Bluntage - 10-14-2009, 01:47 AM
Zoner ID - by Enko - 10-14-2009, 01:54 AM
Zoner ID - by Drake - 10-14-2009, 02:15 AM
Zoner ID - by SigCorps - 10-14-2009, 03:57 AM

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