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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Codenames

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Codenames
Offline Coin
01-21-2009, 06:16 PM,
#39
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

' Wrote:The point raised about not selling them on bases is not that everyone will use them, it's that you're destroying Arms Dealers.

If you want to put us out of business, then sure, go for it.


Its not putting you out of business at all... its just competition.

ATM, weapons dealers have the monopoly on codes, as the wrecks are cleared before anyone else can get there. I went hunting codies in a viper, visited all the wrecks i knew, and got one JADE, which i think was left there on purpose.

Once someone has a monopoly, prices rise. Even if there are two peeps competing, prices rise, not because they sit down and fix the prices, but they see X amount for such-an-such gun, and think 'ohh! i can sell for that much? neat-o!' and thus the gun becomes more expensive.

Having bases sell codies would set a price-cap, within reason. If you're in NY, and the nearest place that sells the gun that you MUST have is hostile to you (Please note, here I'm talking about when your rep is messed up, not oorp), you're gonna be giving cash to a dealer, and compensating for his travel, inconvenience, the fact that you don't have to rep fix, etc etc

It gives a standard price to work from; you'll see your income rise.

Selling them in conn. is a might daft - why not sell level 10 sheilds and mk8 armour there too?

Spread em out across Sirius, some lawful, some not so lawful, make it so a player has to have that faction fully green to buy it, make it expensive... you will survive, but you might end up selling less codies and more useful things like enh CMs, that ridiculously priced engine, train disruptors, armour upgrades... the stuff that is a pain in the neck to go and collect - I'd love it if there was a dealer right outside manhatten with those kinds of things on board... and thats what arms dealers really do - they sell guns, they don't manufacture (i.e. farm) them. They have overheads, stock, warehouses, end user certification, etc etc

Now, THAT's RP.

But the best and strongest argument in favour of selling codes on bases is to stop the freaking modders from crashing the server so they can farm the wrecks.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Messages In This Thread
Codenames - by spaceball1 - 01-20-2009, 06:30 PM
Codenames - by Fletcher - 01-20-2009, 06:51 PM
Codenames - by johnpeter - 01-20-2009, 07:04 PM
Codenames - by Seth Karlo - 01-20-2009, 07:05 PM
Codenames - by Derkylos - 01-20-2009, 07:05 PM
Codenames - by Fletcher - 01-20-2009, 07:08 PM
Codenames - by Seth Karlo - 01-20-2009, 07:09 PM
Codenames - by Derkylos - 01-20-2009, 07:11 PM
Codenames - by Markam - 01-20-2009, 07:18 PM
Codenames - by Gemini893 - 01-20-2009, 07:20 PM
Codenames - by spaceball1 - 01-20-2009, 07:23 PM
Codenames - by Weedalot - 01-20-2009, 07:23 PM
Codenames - by swift - 01-20-2009, 07:26 PM
Codenames - by Weedalot - 01-20-2009, 07:27 PM
Codenames - by spaceball1 - 01-20-2009, 07:29 PM
Codenames - by frozen - 01-20-2009, 07:30 PM
Codenames - by Grumblesaur - 01-20-2009, 07:31 PM
Codenames - by swift - 01-20-2009, 07:32 PM
Codenames - by Grumblesaur - 01-20-2009, 07:35 PM
Codenames - by swift - 01-20-2009, 07:38 PM
Codenames - by Grumblesaur - 01-20-2009, 07:41 PM
Codenames - by swift - 01-20-2009, 07:43 PM
Codenames - by Seth Karlo - 01-20-2009, 09:13 PM
Codenames - by Rudo - 01-20-2009, 09:19 PM
Codenames - by swift - 01-20-2009, 09:23 PM
Codenames - by Rudo - 01-20-2009, 09:27 PM
Codenames - by Weedalot - 01-20-2009, 09:34 PM
Codenames - by swift - 01-20-2009, 09:43 PM
Codenames - by sovereign - 01-20-2009, 09:46 PM
Codenames - by NonSequitor - 01-20-2009, 10:06 PM
Codenames - by Seth Karlo - 01-20-2009, 10:17 PM
Codenames - by sovereign - 01-20-2009, 10:27 PM
Codenames - by kindred - 01-20-2009, 10:28 PM
Codenames - by Leadcrows - 01-21-2009, 12:14 AM
Codenames - by Jihadjoe - 01-21-2009, 06:16 AM
Codenames - by RmJ - 01-21-2009, 08:54 AM
Codenames - by hribek - 01-21-2009, 04:02 PM
Codenames - by swift - 01-21-2009, 04:07 PM
Codenames - by Coin - 01-21-2009, 06:16 PM
Codenames - by spaceball1 - 01-21-2009, 06:46 PM
Codenames - by Coin - 01-21-2009, 07:40 PM
Codenames - by Rudo - 01-21-2009, 07:45 PM
Codenames - by Seth Karlo - 01-21-2009, 08:44 PM
Codenames - by zeinstruktor - 01-21-2009, 08:50 PM
Codenames - by torchwood - 01-21-2009, 08:50 PM
Codenames - by justin - 01-28-2009, 05:27 PM
Codenames - by Coin - 01-28-2009, 09:38 PM
Codenames - by Seth Karlo - 01-28-2009, 09:51 PM
Codenames - by William Frederick Cody - 01-28-2009, 10:17 PM
Codenames - by justin - 01-28-2009, 11:25 PM
Codenames - by kindred - 01-28-2009, 11:31 PM
Codenames - by Varyag - 01-28-2009, 11:38 PM
Codenames - by William Frederick Cody - 01-28-2009, 11:43 PM
Codenames - by kindred - 01-28-2009, 11:58 PM
Codenames - by Coin - 01-29-2009, 12:05 AM
Codenames - by kindred - 01-29-2009, 01:55 AM
Codenames - by Xing - 01-29-2009, 03:23 AM
Codenames - by Grumblesaur - 01-29-2009, 03:27 AM
Codenames - by Xing - 01-29-2009, 03:29 AM
Codenames - by Grumblesaur - 01-29-2009, 03:31 AM
Codenames - by Xing - 01-29-2009, 03:34 AM
Codenames - by Grumblesaur - 01-29-2009, 03:36 AM
Codenames - by AdamantineFist - 01-29-2009, 04:27 AM
Codenames - by X-Lancer - 01-29-2009, 04:53 AM
Codenames - by Xing - 01-29-2009, 04:56 AM
Codenames - by X-Lancer - 01-29-2009, 05:11 AM
Codenames - by tansytansey - 01-29-2009, 05:31 AM
Codenames - by Xing - 01-29-2009, 06:05 AM

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