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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Ship setup Armament question

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Ship setup Armament question
Offline Thexare
11-17-2008, 06:32 AM,
#5
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

If you're sticking with Transport Turrets, I'd personally go with codenames (and keep in mind this is just about the only time I'd use them) for extra firepower against other transports and gunboats.

Alternately, you could swap some turrets for debilitators, but in this case I don't know if the boost to shield DPS is worth the lost hull damage.

In my transport experience, the Transport Turrets are extremely good against fighters thanks to their projectile speed, but I've never fought against a Gunboat - I don't think it'd end well if I did.

If there were more fighter turrets that matched the class 9 guns, I'd be with Drake suggesting a switch to those, but very few are on that level, and without knowing what faction this is for I can't say it'd be a good idea.
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Messages In This Thread
Ship setup Armament question - by joojoo1975 - 11-17-2008, 05:21 AM
Ship setup Armament question - by Klaw117 - 11-17-2008, 05:41 AM
Ship setup Armament question - by Drake - 11-17-2008, 06:20 AM
Ship setup Armament question - by Virus - 11-17-2008, 06:30 AM
Ship setup Armament question - by Thexare - 11-17-2008, 06:32 AM
Ship setup Armament question - by farmerman - 11-17-2008, 10:00 AM
Ship setup Armament question - by Orin - 11-17-2008, 08:23 PM
Ship setup Armament question - by carlabrams - 11-17-2008, 10:01 PM
Ship setup Armament question - by Lux - 11-17-2008, 10:14 PM
Ship setup Armament question - by Guest - 11-17-2008, 11:26 PM

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