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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Gaurd Missions

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Poll: Do you think there should be Gaurd Missions
You do not have permission to vote in this poll.
Yes
43.08%
28 43.08%
No
50.77%
33 50.77%
Yes And No (Explain)
6.15%
4 6.15%
Total 65 vote(s) 100%
* You voted for this item. [Show Results]

Gaurd Missions
Offline Snapp
11-19-2008, 11:18 AM,
#29
Member
Posts: 218
Threads: 11
Joined: Jan 2008

Quote:Perhaps Guard missions could be added as high-profit missions (like those in Alpha, in the 400k-700k range), with difficult opponents (and perhaps biased toward capital ship enemies), as a passable alternate money source. Supposedly, missions contribute to server lag a bit, but I don't think many people would be doing Guard missions at a time even with this. They wouldn't make getting a guard tag any easier because you'd have to have the bar full anyway. Just a thought.

Great idea, lets do it one better, perhaps even make some of them so difficult it would take a whole group of ships to complete one. Trying to do one "solo" in ANY ship would be absolute suicide. But not so far that you need a full fleet either. Makes them sorta like co-op missions. 1,000,000+ if possible.

IE: Want the capship? Then you do guard missions led by a "trainer" until you have the rep and can afford it. By then they will have proved themselves in combat and given the "controlling" factions a chance to see if they are capable/responsible or not. *forced forum registration* becomes *willingly joined in-game training*..... This even works for the indys i believe, factions gain thier bit of control, while indys have the option to stay indy or join the official faction after thier training/trial period..... (Missions from Crete anyone?) muahahahaha... Some of the most fun ive had on this server is leading/doing/giving in-rp missions from Crete with any Corsair willing to join the group. With 2-3 or more ships even the hardest missions you can find get to be waaaay too easy and quick though.

I also agree with what was being said about killing Nomads should raise Order and or Zoner rep and possibly even lower Outcast rep. Killing Wilde should raise Rheinland Military more than Order i think.

More depots for all would be nice too.

my 2 cents
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Messages In This Thread
Gaurd Missions - by Camtheman Of Freelancer4Ever - 11-16-2008, 01:50 AM
Gaurd Missions - by Drake - 11-16-2008, 01:57 AM
Gaurd Missions - by Camtheman Of Freelancer4Ever - 11-16-2008, 07:07 AM
Gaurd Missions - by hack - 11-16-2008, 07:21 AM
Gaurd Missions - by Dab - 11-16-2008, 07:23 AM
Gaurd Missions - by Drake - 11-16-2008, 07:32 AM
Gaurd Missions - by Dab - 11-16-2008, 07:36 AM
Gaurd Missions - by GhostFace - 11-16-2008, 08:38 AM
Gaurd Missions - by Camtheman Of Freelancer4Ever - 11-16-2008, 08:47 AM
Gaurd Missions - by SigCorps - 11-16-2008, 09:36 AM
Gaurd Missions - by SevereTrinity - 11-16-2008, 10:42 AM
Gaurd Missions - by Reverend Del - 11-16-2008, 10:57 AM
Gaurd Missions - by DragonLancer - 11-16-2008, 11:03 AM
Gaurd Missions - by Saigo.Watanabe - 11-16-2008, 11:07 AM
Gaurd Missions - by jshkornmiller - 11-16-2008, 11:39 AM
Gaurd Missions - by Capt. Henry Morgan - 11-16-2008, 12:27 PM
Gaurd Missions - by Thexare - 11-16-2008, 08:13 PM
Gaurd Missions - by Drake - 11-16-2008, 09:08 PM
Gaurd Missions - by Ash - 11-16-2008, 10:16 PM
Gaurd Missions - by Kuraine - 11-18-2008, 03:11 AM
Gaurd Missions - by hack - 11-18-2008, 03:15 AM
Gaurd Missions - by Gamazson - 11-18-2008, 03:33 AM
Gaurd Missions - by Thexare - 11-18-2008, 03:34 AM
Gaurd Missions - by jpo - 11-18-2008, 03:55 AM
Gaurd Missions - by Camtheman Of Freelancer4Ever - 11-18-2008, 04:04 AM
Gaurd Missions - by hack - 11-18-2008, 04:17 AM
Gaurd Missions - by Kuraine - 11-18-2008, 06:08 AM
Gaurd Missions - by Rashnok - 11-19-2008, 09:50 AM
Gaurd Missions - by Snapp - 11-19-2008, 11:18 AM
Gaurd Missions - by Camtheman Of Freelancer4Ever - 11-21-2008, 02:57 AM
Gaurd Missions - by Sorcha - 11-28-2008, 09:53 PM

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