Good VHF pilots know how to avoid coming in, straight line, shields down against a bomber. Dodge for ten seconds till your shields pop up and oh your hard to kill again.
Second, good pilots of gunboats who sit in turret mode, strafe, aim, and have a missile are nearly unbeatable.
And any ship bigger than a gunboat that gets solo-ed is terrible. End of story. You realize that two hits with all of your turrets cause us destruction, and you complain that 2 shots that move 500m/s and use all of our power supply is unfair to kill you? o.0
Granted its hard to hit a target thats tiny, try whittling away 250,000 shield points 3 times (bats) and then 240k hull (x2.5 hull if you have brains) a few times (bots). Honestly I have to shoot through 750k of shields and a million and a half of hull to kill a Liberty Cruiser, that is a lot of hits while dodging fire.
Lastly, sorry, but any capship above a gunboat is simply a weapons platform, very little maneuvering skill involved, simply aiming. Want to fly a ship where the top pilots can beat the odds considerably (ie killing a few fighters and its gunboat escort?), get in a bomber. Craziest ride you'll ever have.
The only problem I see is that caps, even when properly guarded (lets say a GB and 2 VHFS), can still be killed by 2 bombers because its quite hard to shoot down bombers quickly. I think the firepower of VHFs should be slightly increased universally... it'd make little difference in VHF versus VHF fights, but would make VHFs better against bombers.
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'