You delete the SN, and how am I gonna make that adv. train with 5000 units of uber-pwn-comodity get into some RP with little me, the pirate bomber? You really wanna push all the pirates into gunboats, thus giving the trader NO chance whatsoever? SNs are useful for more than killing caps...they are big, intimidating, nd make a cool noise.
Only thing they lack is an "impact effect", but this is a purely graphical issue (maybe add the mortar graphics?)
' Wrote:I still think that making SN only a Hull breach weapon and Inferno a shield buster only would have been a pretty good solution.
That would make anyone but an outcast suck against caps, even assuming the Mini Razor is left in...Falcata with 4 debs+inferno+SN...
assuming a universal inferno variant was made, fine, but until then, the SN needs to be effective against shielding.