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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Idea?

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Idea?
Offline Vic
10-20-2006, 12:53 AM,
#14
Member
Posts: 194
Threads: 12
Joined: Aug 2005

Me and Igiss were discussing this, he said he didn't really mind but he did bring up some points...


Quote:Igiss: Next, what about other servers
Igiss: how are they going to survive with Discovery faction logos, let alone our own factions are appearing and disappearing much more frequently than new mod version appears.

It's all done in custom systems, as to avoid other servers from seeing the guild motherships etc.

I think that's what you guys were asking?

Also he was saying that it would be hard and you can put only 3 ships at a base. So a guild would have to choose what three they wanted.

DarkOddity,Oct 19 2006, 03:33 PM Wrote:As for fighters and cap ships and whatnot I think we should use ships that are already in the game but make it so you can buy varients with different skins.

For instance. I purchase a "Black Squadron" version of my ship the Aldebaran.. or a Viper with the black squadron logo and colors and whatnot but it would perform the exact same as the same ship.

This would prevent people from adding little "subtletys" to their modded ships that could potentialy give them an unfair advantage.
[snapback]41259[/snapback]

The ships would be pre-screen by Igiss as to not let this happen so people could just do custom stats on their ships and so forth.

Quote:Igiss: what's a mothership?
Vicious101:  It's just a base that they can use whatever ship / base file
Igiss: they can't use any ship file
Vicious101:  I couldn't think of a better then then MS so I just used it
Igiss: never posted that, but bases have much more complicated hardpoint setup than ships
Igiss: base can be turned into ship, but not vice versa

being the oly problem with a custom base is that you have to code 100% new hard points. But these systems bases could be joint projects with other players in the game.

Angel,Oct 19 2006, 04:55 PM Wrote:As for modding, I'm always for hire to build systems, I Built several for the Current Discovery, and I'm also working on more at the Current Time.
[snapback]41269[/snapback]

Ny other point I forgot to mention was that people could hire other players for help. Paying them with ingame credits, or people volentering. This would also help in an RP aspect too.

As for non exsistant guilds making these systems and later going poof. I doubt people will leave after putting forth the effort. And we could just turn what they left into a Nomad faction of NPCs.*

<div align="right">*If you believed this are you this guy?</div>
My Shadowness account.
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&quot;Rage; the only freedom left me.&quot; - Commander Greven il-Vec
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Messages In This Thread
Idea? - by Vic - 10-19-2006, 08:35 PM
Idea? - by Lt.Cmdr.Olsav - 10-19-2006, 08:41 PM
Idea? - by McNeo - 10-19-2006, 08:53 PM
Idea? - by Nightfall - 10-19-2006, 09:27 PM
Idea? - by DarkOddity - 10-19-2006, 09:33 PM
Idea? - by Angel - 10-19-2006, 10:55 PM
Idea? - by McNeo - 10-19-2006, 11:00 PM
Idea? - by DarkOddity - 10-19-2006, 11:06 PM
Idea? - by Dab - 10-19-2006, 11:16 PM
Idea? - by DarkOddity - 10-19-2006, 11:38 PM
Idea? - by Kane - 10-20-2006, 12:15 AM
Idea? - by Angel - 10-20-2006, 12:46 AM
Idea? - by DarkOddity - 10-20-2006, 12:50 AM
Idea? - by Vic - 10-20-2006, 12:53 AM
Idea? - by DarkOddity - 10-20-2006, 04:13 AM
Idea? - by The_Laser - 10-20-2006, 04:14 PM
Idea? - by Vic - 10-20-2006, 08:15 PM

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