Cannon,
I stand corrected. You wish to entice, not coerce, I chose poorly when wording my reply. I do not think we should force independant players to join factions either. My view has always been to balance faction pro's and con's so as to make them more disireable to the independants. I have stated, in accordance with your rewards idea, that giving factions things that independants don't get is the only way to do this.
As to your first point, I'm afraid I don't understand. How can you expect factions to help rules and role play challenged players if there are no consequences to thier actions? Yes, by all means, lets keep it fun. But if there are no consequences to ignoring rp, then people are going to continue to do it. Simply screenshotting and banning players doesn't seem to be working, or this wouldn't still be an issue. I understand that there are always going to be those who, no matter what we do, will break the rules. That said, the system we are using isn't working, or you wouldn't be calling for ideas and the problem would be minimal. We have only two options, make the rewards for following the rules to awesome to ignore, or make the limits on those who refuse to rp to much to continue. Either way, and I've stated support for either or both, the ones who will be adversly affected by this, primarily independants, are going to make a fuss.
Humanity is, by it's very nature, selfish. The way to deal with it is to reward them for unselfish acts while sanctioning selfish behavior, to a point. No person can, or should, be totally selfless. Reward those who help the community, limit those who don't, and show the ones who are wavering how much fun helping and comraderie can be. You have to have all three aspects for it to work, though. Checks and Balances to correct us when we err, rewards for when we do well, and comunal support. This is the basis of every society, real or artificial. In the case of Discovery, the factions and faction members are doing the most to promote growth within the social dynamic, the Independants the least. Therefore, reward the Factions, limit the Independants. Then, as we do now, the factions reach out to new players and Independants and show them the rewards that go with the effort. It may be, that in the future, the roles will reverse. But, here, now, the problem stands as stated.
"Two things I know; Gravity sucks and Ion Storms blow. And that proves the universe is trying to kill us all" - Barren Waste, Captain of the Wasteland Wanderer
An approximation of my reaction when I see my next victim...er, these forums.