• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 355 356 357 358 359 … 387 Next »
Rhienland Imperial Guard

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 0 / 1,000
Lawful Kills - 0 / 1,000
Red Hessian Kills - 0 / 1,000
Unlawful Kills - 0 / 1,000

Latest activity

Thread Closed 
Rhienland Imperial Guard
Offline Ironwatsas
12-03-2008, 09:57 PM, (This post was last modified: 12-03-2008, 10:00 PM by Ironwatsas.)
#6
Member
Posts: 1,180
Threads: 118
Joined: May 2008

@cmfalconer: /Signed

In any case, Sigma is crowded enough as it is. The RM and Rhineland has no reason to go there, nor fight the GMG at this point. And we already have the Wilde, those RIN guys assuming that faction takes off, the Battleship Muellfaher, and I fly my Wrath through regularly and have declared myself Emperor.

Not to mention the legions of Outcasts, Dragons, Corsairs, Junkers, GMG, GC, BHG, Harvesters, Random Indies, Powertraders, that live in Sigma and occasionally RHA, Bundschuh, AFA, Hogosha, and KNF that pass through. Sigma is enough of a meat-traffic jam as it is.

And honestly, this faction purposal sounds like it was thought up in like 15 minuites with little regard to the rules. May want to thumb through the sticky threads and try again later. Creating a FACTION takes a lot of time, effort, and experiance with the community. Not to mention you need EXTENSIVE background, support of members of the server community, lots and lots of money, a storylike that fits into the rest of the server's background, and lots of time. I'd suggest you join an existing faction and learn about the server hierarchy, rules, and RP stories already written before you try and make an actual faction.

All that begins must end.
Thread Closed 


Messages In This Thread
Rhienland Imperial Guard - by rags - 12-03-2008, 09:40 PM
Rhienland Imperial Guard - by cmfalconer - 12-03-2008, 09:47 PM
Rhienland Imperial Guard - by torchwood - 12-03-2008, 09:51 PM
Rhienland Imperial Guard - by rags - 12-03-2008, 09:53 PM
Rhienland Imperial Guard - by rags - 12-03-2008, 09:56 PM
Rhienland Imperial Guard - by Ironwatsas - 12-03-2008, 09:57 PM
Rhienland Imperial Guard - by Blodo - 12-03-2008, 09:57 PM
Rhienland Imperial Guard - by Linkus - 12-03-2008, 09:59 PM
Rhienland Imperial Guard - by rags - 12-03-2008, 10:05 PM
Rhienland Imperial Guard - by Death.RunningVerminator - 12-03-2008, 10:06 PM
Rhienland Imperial Guard - by rags - 12-03-2008, 10:12 PM
Rhienland Imperial Guard - by Ironwatsas - 12-03-2008, 10:17 PM
Rhienland Imperial Guard - by pieguy259 - 12-03-2008, 11:33 PM
Rhienland Imperial Guard - by Kambei - 12-04-2008, 12:17 AM
Rhienland Imperial Guard - by GhostFace - 12-04-2008, 01:11 AM
Rhienland Imperial Guard - by Magoo! - 12-04-2008, 01:30 AM
Rhienland Imperial Guard - by jshkornmiller - 12-04-2008, 02:02 AM
Rhienland Imperial Guard - by Cellulanus - 12-04-2008, 03:25 PM
Rhienland Imperial Guard - by Zig - 12-04-2008, 03:59 PM
Rhienland Imperial Guard - by Fellow Hoodlum - 12-04-2008, 04:19 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode