Age may not bring anything else but wrinkles and slower reflexes - it does not dim the enthusiasm of someone who is a true gamer at heart. So if you take my comments to be from a old man, well, so be it.
Anyway, I see what is mentioned here:
Quote:A reason why many of these rules exist is because people can't take dying in a computer spaceships game well, and need to re-engage in order to take revenge.
- to be a symptom of carryover from console games. Granted, it's also from earlier internet games as well, it's also not something that was as widespread prior to such things as Xbox Live and Halo. (Not to pick on those two things specifically - just using them as evidence of the phenomenom.)
The difference between most computer games, such as Homeworld and others, was that you primarily played directly against some ONE other person. Or at most, 3 or 4. When you lost - you lost. You might have been able to respawn, but at such a disadvantage that it didn't matter in a strategic sense. In console games, you suddenly have the ability to join with a 'clan' and if you died - well, you'd just respawn and go blow the hell out of the person that killed you.
NOW - we're mixing two genres in Discovery - role playing AND combat, with the primary emphasis on role playing. BUT - the majority of the younger players coming here are coming from the combat systems of Xbox and Halo, without the experience of starting or ever playing role playing games. So their experience is in shooting - shooting some more - and then trash talking while they're doing it. (Anyone who's ever played on Live knows what I'm talking about - which is also one of the reasons I won't play there.)
It's not so much a case of there be so many sanctions as a case of the experienced players are extremely helpful and lenient for those people who break the rules and learn from being told about it. Of course, those people who break the rules and refuse to learn from it - that's where the sanctions come in.
The community rules that you mention, Xoria, come from the valid and good desire to improve the experience of the game. It's probably not mentioned as often as it should be - but the effort is appreciated by those of us who play this game.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.