' Wrote:I fully agree with you here ... but my point is towards a few who are a bit quick to lock topics. Notice how quick certain topics are closed and others are left to run free. There are a couple topics closed that had good discussions going and no flaming. But for some reason certain are deemed acceptable and others are deemed inappropriate.
I'm American ... we're prone to protest about something. This is my 1st Amendment rant. Sorry for going off topic on this but it needs to be addressed.
In this thread Baltar, no-one has yet crossed the line. So as we discussed via PM, there is no lock. As for your repeatedly implying that I was biased towards lawful factions in my ways of locking threads, just look in my sig. I'm not going to lock this as frankly I haven't seen anything which is against unlawful players. Like there was in the other one, which was way over the line from tha start as it had the implication that all lawful players suck at RP.
This thread is -not- locked.
Don't push me Baltar.
Anyway, as to the debate, someone mentioned corsairs and outcasts being mighty upset if your hauled the opposing faction's wares. Well I think thats perfectly understandable... If I see someone with artifact while I'm flying my OC char, it'll take quite something to stop me from blowing the guy up. I'll make an utterly absurd demand and get them to drop all the cargo and vice versa if I'm flying my corsair. That doesn't change according to who is carrying the artifacts/cardi...
Junkers do have a very free reign of sirius and thats a good thing, however I have seen an awful lot of junkers doing fairly un-junkerish routes, and indeed docking on house corp bases, which is, as discussed earlier, oorp.
From the point of veiw of my unlawful chars (except my xeno) a junker tag/ID means I'll give a little more leeway to them as I know and understand that the junkers are not folks to annoy for economic reasons... If i see a junker doing something I'm opposed to then I'll pirate them as I would anyone else.