' Wrote:Personally, I think the [CCS] needs one flagship. Have one destroyer as a guardian of Cali. On my 101st character, we fought a fleet of CR ships. Their GBs killed our ships so fast, you wouldn't believe it. Also, they're right about the nomad tech, IMG shouldn't have that stuff. And for now, USE SOMETHING OTHER THAN THE FREAKIN' VIPER MK II! God, it's like trying to hit a mosquito with a BB gun.
At any rate, they're shaping up. Though, you will need heavier ships to combat the CR Gunboats and their massive fleets of fighters.
Im always happy too see people giving advice to make CCS as good as it can be but A cap in 23 is just not logical (and not roleplay if you think about it you wouldnt get a huge cap going thru there and smashin into rocks if it was real) But as always thanks for the comment