' Wrote:How is flying a mk. 1 fighter not playing the game? Please explain. I'm confused. I didn't think they were available out of the game...
Anyways, would you mind citing some examples of people being 'forced' to join official factions?
Again, it seems what's been suggested the most so far (restriction of capital ships) is being overlooked by some. No-one is saying 'no capital ships for indies', that I can see. Just that they'll need an official faction's permission to fly one.
Yup which mean's if in the past they upset anyone in said faction? they get nothing. I am not kissing any butt to play a game the way i want to.
' Wrote:As this is an rp-server, I was under the impression that role-players find role-playing to be it's own reward - both as an indie and/or player faction member.
I'm probably being cynical, but many of the pro-player faction ideas seem to me to be only thinly-veiled attempts to wield power over others. Lording over others is fun, especially if you really aren't in a position to lord over anyone in RL.
With the exception of my membership in the BHG (a non-typical player faction in some respects), I have played indie characters. They all have belong to some faction, without being in player factions.
Sure, I can fly most any class of ships that I want. In theory. I don't have to jump through any hoops and "prove" my worthiness to some group of individuals I don't even really know. In addition, I really don't have the time to dedicate to a player faction, even as a grunt. Thus, I am an indie.
Being an indie isn't all roses. Player factions can be veritable forces of nature when working together for common goals. An indie is pretty much all by his lonesome.
@Cannon: I respectully choose to disagree with your premise that player factions contribute more to the rp-development of this server. I believe that those with the most time at their disposal tend to contribute the most. The people that write character stories, news flashes, after action reports, diplomatic messages, etc.
The lolcap menace is quickly becoming a thing of the past. Honestly, there aren't many places or situations that you can use them in anymore. If someone is being a dunce in his cap, write up the sanction report. Pretty simple. If a player faction sees someone misbehaving in one of their caps, same process. While there are many decent faction leaders out there, they are still, nonetheless, subjective and human. Giving player factions the power to judge a player's rp-worthiness prior to allowing him to fly a relatively easily killed ship, does not earn my unconditional trust.
I agree. Now that peep's need to earn Guard ID's for the big ship's i think that is enough to stop most cap whore's. No need to have faction's restrict because i have seen as many faction Cap whores as i have indies. Reminds me of a OPG/vs SOB battle i was in Both "oficial factions" but both had a horde of BS's,and Dreads in this fight. (no direpect to either faction was just an example that came to mind. I was OPG).
People come to Disco to play,and fly what ever way they see fit.(within the rule's of course) Some have maybe an hour a day to play,and some never seem to leave. Why should people with more time here,get to restrict other's from playing the way they want to,and fly what they want to.
For example. A new guy comes to server after playing open sp. Finds he like to fly a Ohhh lets say Outcast desi. Now he has to join a faction to play this ship,but with his limited time,will never earn the rank to ever get it. What you think he is going to do? I will tell you. He will say forget it and leave.
I have seen some good idea's here, but limiting anyone in any way is just BS IMO. It was cost Disco number's,both good and bad player's.