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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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A question

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A question
Offline Jinx
12-14-2008, 08:47 PM,
#15
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

there are two reasons that allow you to attack and destroy a trader.

- when its a piracy attempt
- when a bounty was officially posted

when a bounty was posted, the trader ( or the target in general ) must be informed about having a bounty on his head before the attack ( to fulfil the rule to satisfy sufficient RP before the attack ) - in that case, you need not ask for an amount of money to be allowed to destroy the trader.

when no bounty was posted, you can pirate the weapons-dealer with any faction that is allowed to perform a piracy attack ( or an unlawful action in general ) - when you do that, - like i have written, your demand must be "reasonable" - to leave the other player a real choice.

of course you must not dock camp ( weapons-dealers are quite often parked at mooring fixtures ) nor can you start harrassing the trader for semi RP / ooc purposes.

although - as i have written - an attack is fully legal, - successfully performing such an attack is a walk on thin ice. a single bomber or even a gunboat won t be able to take down a weaponsdealers ship ( usually liners ) - cause there is simply no time to cripple them enough before they dock.

moving into the attack with an overwhelming force might work ( like 5 - 8 bombers or something ) but you must make sure that you re playing by the rules at every second, cause if the attack is against the will of the weaponsdealer, he will most probably look for every rule that might be violated to turn you in.

when a bounty is applied to the affair, - i guess it would be allowed to move a battlship into it - to destroy a weaponsdealer........ but where s the RP there then. - moving something in with such overwhelming firepower is hardly convincing RP - and looks like an excuse to blow the trader up for personal gains.

all in all - i d treat it with caution. blowing a weaponsdealer actually up is hard - making them dock and log off, thats easier. if you want it to be a really good RP experience.... RP in COOPERATION with the weaponsdealer. - give him a chance to activly defend himself ( or move his most valuable pieces away ) - in the end, it is not for you to loot all the stuff - its for the RP to destroy the dealer... isn t it?

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Messages In This Thread
A question - by swift - 12-14-2008, 06:30 PM
A question - by stewcool - 12-14-2008, 06:31 PM
A question - by swift - 12-14-2008, 06:36 PM
A question - by stewcool - 12-14-2008, 06:38 PM
A question - by swift - 12-14-2008, 06:40 PM
A question - by swift - 12-14-2008, 07:02 PM
A question - by MB52 - 12-14-2008, 07:40 PM
A question - by Jinx - 12-14-2008, 07:57 PM
A question - by pchwang - 12-14-2008, 08:07 PM
A question - by swift - 12-14-2008, 08:13 PM
A question - by Derkylos - 12-14-2008, 08:15 PM
A question - by swift - 12-14-2008, 08:26 PM
A question - by Zelot - 12-14-2008, 08:28 PM
A question - by swift - 12-14-2008, 08:30 PM
A question - by Jinx - 12-14-2008, 08:47 PM
A question - by bluntpencil2001 - 12-14-2008, 08:51 PM
A question - by swift - 12-14-2008, 08:51 PM
A question - by Derkylos - 12-14-2008, 09:21 PM
A question - by pchwang - 12-14-2008, 09:24 PM
A question - by swift - 12-14-2008, 09:55 PM
A question - by Jinx - 12-14-2008, 10:10 PM
A question - by Xoria - 12-14-2008, 11:33 PM
A question - by swift - 12-14-2008, 11:37 PM
A question - by Rudo - 12-14-2008, 11:41 PM
A question - by swift - 12-14-2008, 11:48 PM
A question - by Jinx - 12-14-2008, 11:57 PM
A question - by Rudo - 12-15-2008, 04:11 AM
A question - by sovereign - 12-15-2008, 04:24 AM
A question - by Derkylos - 12-15-2008, 04:46 AM
A question - by Agmen of Eladesor - 12-15-2008, 05:28 AM
A question - by swift - 12-15-2008, 07:14 AM
A question - by Stoat - 12-15-2008, 11:42 AM
A question - by Coin - 12-15-2008, 01:50 PM

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