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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Opening Discovery in FLE

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Opening Discovery in FLE
Offline Igiss
10-24-2006, 10:39 AM,
#1
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

The trick about opening Discovery in Freelancer Explorer is rather simple. First of all, DO NOT try to open Discovery mod itself. Best way to edit is to:

1) Open FLMM mods folder (usually C:\Program Files\Freelancer Mod Manager\mods) and create a new folder with a name like 'EditDiscovery'.

2) Open Discovery mod folder in FLMM mods. You'll see 4 folders and 6 files (for 4.81). Copy only two folders:

\DATA
\EXE

into EditDiscovery.

3) Launch Freelancer Explorer and open the 'EditDiscovery' thing.

Some things to remember when editing in Freelancer Explorer (I'll write it down in more details later, just a few basics now):

1) Do not trust FLE in creating ANY infocards. Prohibit to edit any DLL files. All strings must be added manually. I used FLE to create jump hole names, but that's one of the few exceptions where FLE handles infocards in a good way.

All names should be saved in a separate text file.

2) Discovery has no space breaks between lines now, to improve performance and avoid some crashes. However, FLE likes line breaks very much and will add them into any files you edit.

This means that YOU MUST NEVER OVERWRITE DISCOVERY FILES WITH FILES EDITED IN FLE. Instead, open the files you changed in 'EditDiscovery', copy the part that FLE added (it's always in the end), paste it into appropriate Discovery ini file and remove all line breaks.

This is especially true about MBases.ini. For example, you add a base. MBases.ini get another entry, but if you simply overwrite Discovery ini with new one, the whole file (largest ini file of Freelancer) will be full of line breaks. So you should copy the entries for the base you added (they are in the very end) to Discovery MBases.ini.

3) Don't trust FLE in general. If it says that a patrol exists, it might crash. Same for encounters. All code that FLE generates must be checked and re-checked manually.
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Messages In This Thread
Opening Discovery in FLE - by Igiss - 10-24-2006, 10:39 AM
Opening Discovery in FLE - by Dab - 10-24-2006, 08:13 PM
Opening Discovery in FLE - by Igiss - 10-26-2006, 09:21 AM
Opening Discovery in FLE - by Dab - 10-26-2006, 04:36 PM

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