• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 531 532 533 534 535 … 547 Next »
Opening Discovery in FLE

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Opening Discovery in FLE
Offline Igiss
10-26-2006, 09:21 AM,
#3
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Patrols are easier to fix with direct game ini editing, when mod is activated. You find patrol path in the place where game crashes and remove it. If it crashes again, restore the one you deleted and remove another one, etc.

This takes many hours, but testing each patrol after adding it is even more lengthy IMHO.

Patrols are too bad in FLE. Especially Rheinland patrols, these were a torture for me.
Reply  


Messages In This Thread
Opening Discovery in FLE - by Igiss - 10-24-2006, 10:39 AM
Opening Discovery in FLE - by Dab - 10-24-2006, 08:13 PM
Opening Discovery in FLE - by Igiss - 10-26-2006, 09:21 AM
Opening Discovery in FLE - by Dab - 10-26-2006, 04:36 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode