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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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FL Hook--rep fixing

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FL Hook--rep fixing
Guest
12-23-2008, 04:16 PM,
#18
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' Wrote:I agree With Swiss Cross. This Will Elimenate Missions.
If you won't To have one repopulation Get it.....

That is the way. and Something else. You could smuggle Goods with CHANGING REP. So traders simply change their Tag and pirates leave them alone....

To the first part...You cant Smuggle goods regardless, All itd take is a cargo scan and your caught, Same as with any smuggler. As to the second part, No matter what a trader is subject to piracy. I know your getting at Traders changing their tag to "Zoner" in regards to the assumed Zoner Immunity.

Show my pirate a Zoner ID'ed Trader claiming to have Zoner Immunity, you'll get your tax doubled.....

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' Wrote:I personally dont think its a good idea, exactly as said it will ruin the reason of Missions and some RP, That is done to get the rep needed. Makes the game too easy

RP done to get the rep needed? 99.999% of the time, to do a Rep Fix, the player is OORP.
Take another look at what I suggested, based on Swift's idea, a command to reset a faction that has any bit of allied rep (0.01-0.90, Green) to its neutral status (0.00, White)

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' Wrote:Well I now ask only about my part of the idea. Decreasing(only decreasing) rep with some factions. There will still be missions required for raising rep and all, only the running around all of sirius dropping those missions will be eliminated, and I see no fault with this.

Exactly. a Rep-Reset command that only decreases a specified faction would do nothing to the need to do inRP Faction Missions for the faction you actually want reputation for.

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' Wrote:Would have been better if we had this before i spent an entire freakin' day rep-fixing all my [LN] ships to LN guard, but oh well:rolleyes:

Personally, I think if we had Guard missions, it would be a whole lot easier: Getting normal LN rep is quite easy, however with Guard rep you have to do dozens and dozens of normal LN missions. Just have guard missions and that'll max out first, easy.

That may make it too easy to get guard rep and there would be cap-ships galore. So what if you had a 'repbumber'? Once you get, say, LN guard to fully green, you just type in '/repbump Liberty Navy Guard', and it would bump LN guard to the top. Its just such a pain traversing the entire galaxy OoRP repfixing.

Thats how luck, or well...Bad Luck works... now on a serious note:
That, would actually be a better idea, Asgardian... A command that lets a player specify a specific Faction Rep, checks to see if its at 0.9, and if that factions Is at 0.9, it bumps it up to 1.00 (Full 10 bars green)
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Messages In This Thread
FL Hook--rep fixing - by X-Lancer - 12-23-2008, 12:40 AM
FL Hook--rep fixing - by swift - 12-23-2008, 12:42 AM
FL Hook--rep fixing - by Heartless - 12-23-2008, 12:45 AM
FL Hook--rep fixing - by MrCynical - 12-23-2008, 12:47 AM
FL Hook--rep fixing - by GhostFace - 12-23-2008, 12:47 AM
FL Hook--rep fixing - by teschy - 12-23-2008, 01:01 AM
FL Hook--rep fixing - by Xoria - 12-23-2008, 01:26 AM
FL Hook--rep fixing - by farmerman - 12-23-2008, 01:58 AM
FL Hook--rep fixing - by Magoo! - 12-23-2008, 02:03 AM
FL Hook--rep fixing - by X-Lancer - 12-23-2008, 02:46 AM
FL Hook--rep fixing - by Guest - 12-23-2008, 07:39 AM
FL Hook--rep fixing - by kacijon - 12-23-2008, 07:50 AM
FL Hook--rep fixing - by Barracuda-007 - 12-23-2008, 07:54 AM
FL Hook--rep fixing - by swift - 12-23-2008, 08:37 AM
FL Hook--rep fixing - by Derkylos - 12-23-2008, 09:27 AM
FL Hook--rep fixing - by Asgardian - 12-23-2008, 09:39 AM
FL Hook--rep fixing - by swift - 12-23-2008, 09:55 AM
FL Hook--rep fixing - by Guest - 12-23-2008, 04:16 PM

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