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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Guard Systems

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Guard Systems
Offline McNeo
10-30-2006, 03:11 PM,
#14
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

Dab,Oct 30 2006, 05:02 AM Wrote:<SNIP>
Also, I think guard system ships should be increased in difficulty, as I see Zoners in FALCONS in Omicron-54, with an eagle leading. It should be all Eagles.
[snapback]42654[/snapback]

I killed 2 molly guards who were in wolfhounds. The rest in warewolfs were very hard though. If the difficulty is increased any more, then it will take a whole fleet to enter and win a battle against the NPC's.

I do agree with the suggestion that they should have top of the line fighters. Not so keen on the codenames though. If they are implemented, mabey they should be dropped by the pilots somtimes after a kill. Mabey about the same ratio that nomad blasters are dropped. In this case, the codenames should be very good as it takes hours to harvest blasters (for me anyway)
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Messages In This Thread
Guard Systems - by Dab - 10-30-2006, 05:02 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 05:11 AM
Guard Systems - by Dab - 10-30-2006, 05:33 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 05:36 AM
Guard Systems - by Dab - 10-30-2006, 05:39 AM
Guard Systems - by [SF]Just_Josh - 10-30-2006, 05:47 AM
Guard Systems - by Dab - 10-30-2006, 06:04 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 06:08 AM
Guard Systems - by Dab - 10-30-2006, 06:37 AM
Guard Systems - by Nightfall - 10-30-2006, 10:27 AM
Guard Systems - by marauder - 10-30-2006, 11:25 AM
Guard Systems - by Igiss - 10-30-2006, 01:11 PM
Guard Systems - by Korrd - 10-30-2006, 02:32 PM
Guard Systems - by McNeo - 10-30-2006, 03:11 PM
Guard Systems - by Alpha 429 - 10-30-2006, 04:54 PM
Guard Systems - by marauder - 10-30-2006, 05:06 PM
Guard Systems - by Dab - 10-30-2006, 11:57 PM
Guard Systems - by DarkOddity - 11-01-2006, 03:43 AM

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