what makes the videos so good is not so much the game effect - but the very professional way they are recorded and modified.
the choreography of the videos is similar to the ne BSG series, with quick zooms in and out - slow camera movements changing with well done cuts.
the effects are good... indeed - but the dogfights are performed extra slowly. - the ships appear to move sluggishly while the weapons are very fast - a good effect that supports the idea of mass in a zero G enviroment, but its very different from disco.
one good thing there is that fights are more like old dogfight simulations... "when you get behind someone, you re in a clear advantage" - while in disco - being "behind" someone isn t really such a big deal - most damage is done heads on ( for the average player ).
if we had someone with such skills making a video of disco - we d get at LEAST the same amazing quality. - disco hasn t got the bloom and motion blur effect by default - but it has .... well..... about 200 more players on a real multiplayer server + some very unique models / ships and a very good balance ( considering we got like 300 more ships than the original )
however - such a video shows how much microsoft could / should have done - especially the performance and multiplayer ability of the program. - i am SURE that such quality is possible on medium computers even with 200 players - if microsoft had cared to tweak the program.