I'm afraid I disagree with some of this, notably the part about player factions being unable to limit what indies do in their own systems. As Incognito said, you're empowering the indies here; they already have the advantage of being able to choose their rank, their ship, and whatever else floats their boat; if factions lose all power, then what's the point in being limited by a player faction? Linkus made a valid suggestion, though I think the player factions should be far from the jump hole to enter the system, and the NPC stations close. That way, the players from the faction have enough time to RP with the indy a bit before he arrives and buys a capship.
THEY TOLD ME I COULD BE ANYTHING SO I BECAME A SIGNATURE PLS HLP