you should not forget that playerfactions "want" to limit themselves. - they introduced a ranking and a restriction to ranks, cause they believe its the better way .... but the emphasis lays on "they believe" - others might not.
power of a guard system is still given - within the factions basic guidelines. - so... and that was said some time ago - and repeatedly - as long as a player, factioned in a playerfaction or not, is playing by the factions rules - he cannot be denied anything, nither equipment, ships, IDs or anything.
for those that do NOT roleplay by these basic guidelines however - clans and in the last instance, admins can do something.
personally - i don t see the factions being cut off the power much - at least not more than before. - statements saying exactly what igiss said have been uttered several times before - just not "that official". factions still have the power to shape the global developement of discovery - as much as independents, mind. - just cause you have the same rights doesn t mean you have less rights than before.
so - a faction that puts a lot of efford into further developing their faction might ( if the intention and developement goes along the lines that disco is supposed to develope ) activly RP along the developement. - independents can do the same of course.
it leaves basic questions:
- should playerfactions have superior rights over non-playerfactioned players? - and if so, why or why not..
its not written anywhere that such rights are given or denied. - its a general understanding that was somewhat agreed on ( sometimes ) and sometimes it was denied. - but yes ... if that is a guideline now .... it empowers independents... but it does NOT take any rights away from playerfactions.
why should one join a playerfaction then? - that question popped up. - i DO hope that the answer to that is "cause it is a more intense and increased roleplay experience" and not "cause we have superior power and authority over others"