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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Guard Systems

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Guard Systems
Offline marauder
10-30-2006, 05:06 PM,
#16
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Top of the line fighters = yes

Codenames = depends on which faction,

Drop weapons = no way,

Reasons, the guard are obviously going to have the best equipment, same goes for weapons.

However I think that only the RM, BHG, outcast and corsair guards should have any codenames at all because it's their fighter wrecks which drop them.

Plus they should only have 1 pair of codenames on each fighter and they also shouldn't drop any weapons/equipment at all.

Ammo is fine, but not the weapons, have you seen the stats of the fury class 8/9 guns that the zoner guard, xeno guard (and possibly others) use?

It's an extremely powerful weapon, sure the energy usage on it is pretty high but that still doesn't mean players should even have access to it, let alone be able to loot and mount them.
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Messages In This Thread
Guard Systems - by Dab - 10-30-2006, 05:02 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 05:11 AM
Guard Systems - by Dab - 10-30-2006, 05:33 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 05:36 AM
Guard Systems - by Dab - 10-30-2006, 05:39 AM
Guard Systems - by [SF]Just_Josh - 10-30-2006, 05:47 AM
Guard Systems - by Dab - 10-30-2006, 06:04 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 06:08 AM
Guard Systems - by Dab - 10-30-2006, 06:37 AM
Guard Systems - by Nightfall - 10-30-2006, 10:27 AM
Guard Systems - by marauder - 10-30-2006, 11:25 AM
Guard Systems - by Igiss - 10-30-2006, 01:11 PM
Guard Systems - by Korrd - 10-30-2006, 02:32 PM
Guard Systems - by McNeo - 10-30-2006, 03:11 PM
Guard Systems - by Alpha 429 - 10-30-2006, 04:54 PM
Guard Systems - by marauder - 10-30-2006, 05:06 PM
Guard Systems - by Dab - 10-30-2006, 11:57 PM
Guard Systems - by DarkOddity - 11-01-2006, 03:43 AM

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