Quote:You want to limit independent players to fighters only? Not the most logical approach. Ships placed in guard systems will at least force players to work on their reputation.
Plus, we are not talking only about Outcasts here. There are factions with far less ship-selling bases than the Outcasts. We'll think on how to do it without harming player factions' control over their systems and without restricting other players from getting the ships/weaponry they have a right to get.
I want in no way to limit independents to fighters only. I just want to have the ability to make them jump through a few hoops to ensure they're not going to cause the NPC playerbase and the server as a whole problems. This rule, as I have discovered, is very smoky and subjective. After being repeatedly called several words that I shan't repeat by people I respect I was told that I wouldn't have to change the way I operate. This is confusing, and frankly I'm worried about how it's going to affect things in the future.
No matter how you field it, Player Factions are being stripped of their power. We have explicitly been told that we can no longer limit entry into systems that we paid for to be created (And if anybody tries to feed me BS about enriching the mod over the faction they should remind themselves who paid for the system). What can and can't be done has just been thrown into even more doubt than before.
Quote:Seems to me that factions are becoming more and more like glorified get-togethers.
YES, PINKY!
Quote:This is like the Government allowing civilians access to Area 51 to go site seeing.
Finally, somebody who agrees with me:D
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen