Quote:Player factions -are- get togethers. They provide you with a chance to carry on with a group of mates doing what it is that you want to do. That may just be one man's position, but it's always worked for me. I've had a blast enjoying that playstyle and I've never had to "guide" anyone else beyond inviting them to fly with me and setting on a suggestive word or two. If they were prats, we ignored them and carried on.
On the contrary. A player faction is what it roleplays. What's the point in roleplaying as a larger group if it doesn't present a more authentic RP experience?
As for never running up against issues, it's because the vast majority of people don't need to be chased down and brutally pasted against the hull of Freeport Whatever. You have a word with them, they ask a few questions, they learn, everybody's happy. The problem is that there ARE a few people who don't want to learn, who want to make the Outcasts whatever they want them to be, and they cause problems. They can still be within RP and drag an entire player base into a war. It's not at all sanctionable, but it's certainly not for the better of the vast majority. I believe that you, Dusty, rarely if ever have to deal with the full effects of such people, because, simply put, they don't flock to the Xenos. They don't HAVE big warships, they don't attract lolwutters and pvp hoarz. We have a number of issues you don't deal with on a regular basis.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen