' Wrote:No, not all players are admins. Nor are all admins incorrupt. In fact...considering the number of players, and the number of admins Disco has had, I can probably prove that there have been more bad admins than there have been bad players, proportionally. Whatever position you're talking about I'm not sure of, I change my mind before every posting.
I'm completely lost as to what you're attempting to communicate here.
' Wrote:Its actually a question I've had for a long time. What is the point of paying for official factiondom? I'm trying to figure out why the SU should. It certainly won't be regulating caps, or even have a guard system. Why did Bowex? I don't see the incentive, and I very much want to, because I've put so much effort into the system in the past. The 500 million, as I understand it, is an effort to force back ridiculous YANFs, which is fine, except for the fact that I feel it makes factions to hard to accomplish. I'm not arguing against these rulings, I'm simply saying that if things are so, other things should change as well. For instance, it should be less difficult to become a faction. I have, finally, come around to the view that Loh proposed, months and months ago, that factions are to difficult to found...Unless you can suggest why they need to be regulated and tightly controlled?
I'm looking back a few pages at the original topic of discussion and find myself wondering why it is that this is suddenly an item of discussion here. It might warrant a new thread. It certainly isn't the topic we're covering at the moment.
That being said, now that I've started typing whilst chugging back hangover remedies, I'd like to address my view on what you've said and see if I can find a way to tie it in with the Order discussion, hopefully I'll not go too far off track.
Official factions have less power now than they did in the days of yore. More players are spread out across different fields of interest and no longer feel that it's necessary to have a tag at the beginning or end of their name to accomplish their bit of contributing to our little story here in discovery. One thing that has run consistent however is that official factions constitute a gathering of like minded players who feel that they would like to be the standard barer for that organization, or perhaps just communicate their own version of it.
While you don't need to become official to do so, going through the effort of becoming official with access to the various tools awarded to them does provide for those organizations to become skylined, for better or for worse. Furthermore, it's a testament that you're willing to put in the time and energy to provide an example for others to follow, one way or another, in how that organization can best contribute to the overall community. It's up to them to follow or not, but you're in the best position to lead.
I'll forever be lost as to when factions became about imposing those views on other rather than providing an example to follow by. But maybe that's the peacenik Xeno in me.