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Guard Systems

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Guard Systems
Offline DarkOddity
11-01-2006, 03:43 AM,
#18
Member
Posts: 931
Threads: 67
Joined: Aug 2006

I am in love with factional cap ships being sold on guard bases. In my opinion (even if it's a new character) you should have to get the rep before you buy the cap ship. Also it would be a way to enforce Ship RP.

Even if the ships are still sold on bases outside guard systems atleast then there will be "High Quality" production yards identifiable as cap ship production facilities. Then you can RP that you purchased the ship at it's "liscensed vendor" it jumped in and you boarded your new prize.

Guard system NPC's do need an increase in firepower. They need to be deadly enough to make any enemy force entering in *requre* atleast 2 fighters tasked to dispatching the guard fighters. When Dboy Liberator and myself chased a phantom cruiser (Desolator?.. whichever one is Maruauder) the guard NPC's didn't pose a real threat, on initial engagement in the system I flew right at his nomad cruiser un-checked by the guard NPCs

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Messages In This Thread
Guard Systems - by Dab - 10-30-2006, 05:02 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 05:11 AM
Guard Systems - by Dab - 10-30-2006, 05:33 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 05:36 AM
Guard Systems - by Dab - 10-30-2006, 05:39 AM
Guard Systems - by [SF]Just_Josh - 10-30-2006, 05:47 AM
Guard Systems - by Dab - 10-30-2006, 06:04 AM
Guard Systems - by Qunitinius~Verginix - 10-30-2006, 06:08 AM
Guard Systems - by Dab - 10-30-2006, 06:37 AM
Guard Systems - by Nightfall - 10-30-2006, 10:27 AM
Guard Systems - by marauder - 10-30-2006, 11:25 AM
Guard Systems - by Igiss - 10-30-2006, 01:11 PM
Guard Systems - by Korrd - 10-30-2006, 02:32 PM
Guard Systems - by McNeo - 10-30-2006, 03:11 PM
Guard Systems - by Alpha 429 - 10-30-2006, 04:54 PM
Guard Systems - by marauder - 10-30-2006, 05:06 PM
Guard Systems - by Dab - 10-30-2006, 11:57 PM
Guard Systems - by DarkOddity - 11-01-2006, 03:43 AM

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