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Ramming

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Ramming
Offline Linkus
12-27-2008, 04:45 PM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Considering the size of the ships in comparison, they ought to:P

Unfortunately, Freelancer's physics engine is a bit..wonky. Collision damage appears to be very random at times. A battleship could hit a cruiser and they both go boom. A battleship could hit a gunboat and they simply bounce off each other with minimal damage. Strange physics lie within Freelancer.

While those who do not read the forums won't see this thread, some who do read the forums will see it and hopefully may take notice of it.
Don't see why fighters/bombers stay close to stationary capital ships anyway, more often than not it's FAR safer to stay further away. The longer the projectiles take to reach you, the more time you have to dodge. That's always how I do things in my bombers?





Facilitating the rise of robotics since 0 A.D.
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Messages In This Thread
Ramming - by Linkus - 12-27-2008, 03:42 PM
Ramming - by Guest - 12-27-2008, 03:50 PM
Ramming - by Kambei - 12-27-2008, 03:59 PM
Ramming - by swift - 12-27-2008, 04:03 PM
Ramming - by Linkus - 12-27-2008, 04:07 PM
Ramming - by Guest - 12-27-2008, 04:19 PM
Ramming - by Unseelie - 12-27-2008, 04:25 PM
Ramming - by Elvin - 12-27-2008, 04:38 PM
Ramming - by swift - 12-27-2008, 04:40 PM
Ramming - by Elvin - 12-27-2008, 04:43 PM
Ramming - by Linkus - 12-27-2008, 04:45 PM
Ramming - by swift - 12-27-2008, 04:48 PM
Ramming - by Elvin - 12-27-2008, 04:50 PM
Ramming - by Kambei - 12-27-2008, 04:55 PM
Ramming - by Derkylos - 12-27-2008, 05:01 PM
Ramming - by Nevearo - 12-27-2008, 05:02 PM
Ramming - by swift - 12-27-2008, 05:07 PM
Ramming - by Elvin - 12-27-2008, 05:10 PM
Ramming - by swift - 12-27-2008, 05:29 PM
Ramming - by Elvin - 12-27-2008, 06:08 PM
Ramming - by Cellulanus - 12-27-2008, 06:16 PM

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