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Freeport 1 "laws"

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Freeport 1 "laws"
Offline Jinx
12-28-2008, 02:58 PM,
#4
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

from: the Persephone II
to: ....

"to remind you - the originally written Freeport rules ( that is freeport 11 rules ) are in place to prevent mostly capital ship weaponfire - and the reason for 5000 meters was chosen to prevent any capital ship fire to hit the station - as no weaponfire can travel further than that.

so they are very practical reasons - that do apply to freeport 11. each freeport however has an independly acting station command and can adjust the rules to the very specific situation present in the system the freeport was built in.

while 5k for freeport 11 works out well ( our fighter patrols patrol an area of 20k around FP11 by the way ) - for other freeports it might need to be more - or less. ( i am sure that freeport 5 employs a smaller zone, cause 5k would take you into the neutron star anyway )

the freeport 11 guards do support the freeport 1 laws - and if the station command insists that 6k is necessary, we ll second that wish - as is the custom of everyone that calls himself a "guest" to a station.

E.Tate out"

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Messages In This Thread
Freeport 1 "laws" - by Captain - 12-27-2008, 01:00 AM
Freeport 1 "laws" - by Kambei - 12-28-2008, 02:26 AM
Freeport 1 "laws" - by Captain - 12-28-2008, 02:41 PM
Freeport 1 "laws" - by Jinx - 12-28-2008, 02:58 PM
Freeport 1 "laws" - by Kambei - 12-28-2008, 09:09 PM
Freeport 1 "laws" - by Captain - 01-31-2009, 10:11 PM

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