Quote:Saying that your ability to RP and knowledge of the rules must be at a certain level to fly certain ships is basically saying that it is okay to RP poorly, and be ignorant of the rules, if you fly a smaller ship.
This creates a two-tier system, where good RPers fly big ships, and the less good RPers are basically given a license to break the rules in fighters.
Things wouldn't work that way. Being ignorant to rules is out of question in the first place as it will get anyone who violates the rules a fine or ban depending on the case. Moreover, Discovery's main flair revolves around roleplaying and having fun by doing it. A licensing system could bring the possibility of tutoring people with the elements, merits of roleplay while aiding them to improve their combat and trading skills as well by advancing in a chosen career step by step, if designed properly.
And if there was a possibility, I would be in favor of developing two licenses, most probably based on the qualifications and prices of the vessels available, one for combat in order to let people advance through fighters, bombers and warships, while the other one for commercial to advance through trading-support (larger cargo bay) vessels.
On the uncharted lagoons of anguish, I sail with a canoe made of my sins.