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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Alliance Marine Corps (AMC|)

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Alliance Marine Corps (AMC|)
Zeltak
01-01-2009, 01:27 PM,
#7
Unregistered
 

I don't know much about the roleplay behind the Alliance Marine Corps, because what you have presented is not that much but the idea is nice.

However, just something I don't like very much is this:

' Wrote:Now for goals. Basically, the AMC exists for the sole purpose of taking down the Coalition and freeing the people from the tyranny of the Coalition dictators. We stay out of House affairs (we don't help out the police or the criminals).

Zone of Influence
Around the Omega Systems for the most part, as that is where the SCRA are commonly sighted. However, if any SCRA go into the Houses, we will come in and help get rid of them.

Correct me if I'm wrong but these two (highlighted lines in red) seems to contradict each other? Sorry if I misunderstood what you meant.

So are you going to help the houses or not? And since you seem to be flying around the Omega systems, you will first of all encounter Corsairs (who do like to attack us), will you help them or not? Because in the first line (that I highlighted in red) you say you won't. But at the same time you will help house systems get rid of SCRA? I'm really confused here...


' Wrote:Ship and Equipment List
There are two possibilities.

1. Zoner and Civilian ships and equipment.
2. Ships and equipment from all over the colonies. HOWEVER, if you have a Bretonian ship, you MUST have Bretonian weapons. No mixing weapons like Bretonia with Kusari or anything like that. Also, no Nomad weapons. We don't want our troops getting infected. I listed this because the members are technically from all over the Houses.

I like that you tried to first stick to only zoner and civilian ships which seem to fit you best according to your diplomacy that you are almost "Zoner-Like" diplomacy basically neutral to all except SCRA. (Do note that Red Hessians are somewhat allied to us so you might want to talk with Blodo about that).

Anyways, your second option of having equipment and ships all over the colonies... I'd say you should be very careful how you handle that. You can get in too many problems and maybe if one of your members aren't cautious might even get a sanction because accidentally having two faction equipment (or ship) that contradict each other. Like Outcast and Corsair guns, now I know you mention that you will not allow that sort of mixed up guns but still how will it look if say you personally have all Corsair stuff, but your AMC friend has only Outcast setup? Your rules (as few as they are) states that this is ok, since both of you are not mixing up faction equipment/ships but that won't look good as a whole. This is why I'm saying you should be careful how much freedom you give to your members by letting them choose whatever they want. (This is just a suggestion, you still feel you can handle it, then by all means go for it!)

And good luck on your faction/idea! I can't wait to see you and future members in action!
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Messages In This Thread
Alliance Marine Corps (AMC|) - by Klaw117 - 01-01-2009, 05:21 AM
Alliance Marine Corps (AMC|) - by Nevearo - 01-01-2009, 08:20 AM
Alliance Marine Corps (AMC|) - by Zelot - 01-01-2009, 08:59 AM
Alliance Marine Corps (AMC|) - by bluntpencil2001 - 01-01-2009, 11:09 AM
Alliance Marine Corps (AMC|) - by Blodo - 01-01-2009, 11:22 AM
Alliance Marine Corps (AMC|) - by Zelot - 01-01-2009, 11:22 AM
Alliance Marine Corps (AMC|) - by Zeltak - 01-01-2009, 01:27 PM
Alliance Marine Corps (AMC|) - by Koolmo - 01-01-2009, 02:53 PM
Alliance Marine Corps (AMC|) - by jshkornmiller - 01-01-2009, 02:57 PM
Alliance Marine Corps (AMC|) - by Klaw117 - 01-01-2009, 07:26 PM

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