I don't know whether or not this is being fixed, if you can call it that, but it's something that bugs me about this.
The Supernova Antimatter Cannon does roughly 32,000 shield and 64,000 hull damage.
The Light Mortar does 24,000 shield and 48,000 hull, if I recall correctly.
The Mini Razors and Battle Razors have a similar situation.
Why is it that a cap weapon does less damage at a higher energy cost?
I understand Bombers have a limit on their energy, but if they only need 40,000-odd energy to do that sort of damage, why do caps have to use roughly 100,000 energy on a less powerful weapon?
I've used both a Dessie with a Mortar and a bomber with an SN, so I know what I'm talking about here.
Does this bug or confuse anyone else?
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